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Trinity:Creature Mementos
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==Techniques== The class abilities from the ''memento'' race classes are not just class features - they are also abilities a member of the trainer class can learn, and then teach to other creatures (not just ''mementos''). Whenever the ''memento'' learns a new Technique, the trainer also gains access to it (even if the Technique is then forgotten - see below). A ''memento'' can know a number of Techniques equal to its Intelligence score. When a ''memento'' would learn a new Technique (noted in the description of the ability), the ''memento'''s trainer must choose what ability is forgotten. Should a Technique require a saving throw, all ''mementos'' set the saving throw DCs for their Techniques as follows: 10 + Charisma modifier (minimum +0) + 1/2 HD. Unless otherwise specified, all Techniques are standard actions. ===Technique Points=== All Techniques use a number of Technique Points, or TPs. The amount of TPs used by an ability is equal to the level at which it was gained; Techniques a creature learns early in life are easier to use than those learned later. A memento has a number of Technique Points equal to double its level.
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