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==Vehicle Overview== Vehicles gain hit dice, BAB, and whatnot. A greasemonkey in a vehicle can use his attack bonus or that of his vehicle, at his choice. A greasemonkey in a vehicle that must make a reflex or fortitude save uses the vehicle's save. Vehicles are immune to effects that do not affect objects. Vehicles have a base AC of 5, reflecting the fact that they are objects and easy to hit. This is further modified by their Dex mod, then by their Base Defense Bonus. Vehicle combat follows the same general rules as those found in the d20 Modern SRD, which can be found [http://www.12tomidnight.com/d20modernsrd/CombatVehicles.php here]. ===Abilities=== Vehicles have Strength, Dexterity, and Constitution scores. When created, the greasemonkey chooses what the vehicle's stats are, using the point buy system; the greasemonkey has 15 points to distribute to his vehicle's stats. Alternatively, the greasemonkey may opt to roll his vehicle's ability scores, in a manner similar to how a character is created. As with characters, a vehicle gains an additional ability point at every fourth vehicle level. These ability scores are also further modified by the vehicle's size. The greasemonkey can increase the vehicle's LA to improve the points for point buy. Each increase in LA gives the greasemonkey 5 more points to allocate for point buy. Note: A high Con mod applies to each HD; therefore, a vehicle gains its Con mod in bonus HP twice each level. ===Damage Thresholds=== A vehicle has four damage thresholds: green, yellow, orange, and red. A vehicle between full and half HP is at green; between half and a quarter is yellow; between a quarter and a tenth is orange; and less than a tenth is red. A vehicle that suffers a critical hit suffers a critical hit effect from ''Dragonmech'' (pg76) depending on the vehicle's engine. ===Fuel=== A vehicle uses fuel. Fuel is an abstract concept in this system; as such, even a clockwork engine has fuel. Refueling a vehicle depends on the engine type. A base vehicle can hold 100 units of fuel. Outside of stressful situations, a vehicle can run for 6 minutes on 1 unit of fuel (so 10 units of fuel for an hour, 100 for 10 hours). However, in strenuous situations, vehicles tend to use more fuel; as such, a vehicle consumes 1 unit of fuel each round while in combat or other stressful situations (a stressful situation being any situation in which a character would not be allowed to take 20 on a skill check). A vehicle running on low fuel (20, or 1/5, whichever is higher) suffer adverse effects. Running on low fuel has the same effects as being overheated, and stacks with said effect. A vehicle begins suffering the effects of low fuel as soon as its fuel drops below 20 or 1/5 its max fuel capacity, whichever is higher. ===Movement=== Unlike characters, vehicles can't start or stop at a whim, nor can they turn whenever they would like to. A vehicle has certain restrictions upon its movement, depending upon the movement rate it is currently using and the maneuverability of that mode of movement. ===Facing=== Unlike characters, vehicles always have facing. A vehicle can be facing in one of six directions - north, south, east, west, up, and down. A vehicle's ability to change its facing is wholly dependent upon what movement rate it is currently using and the maneuverability of that mode of movement. ===Vehicle Reconstruction=== A greasemonkey may freely reconstruct his vehicle. However, doing so comes at a cost. The greasemonkey may completely rebuild his vehicle, including material and build, at the cost of (200 * vehicle level) XP. The greasemonkey may change the vehicle's classes at the cost of (100 * vehicle level) XP. The greasemonkey may change the vehicle's equipment slots at the cost of (50 * vehicle level) XP. In addition, at 4th level and every four levels thereafter, the greasemonkey may freely change the vehicle's equipment slots.
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