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==Powers of the Wanderer== As a would-be Wanderer finishes his trials, he attains several abilities. When he has finished all of the trials, he fully ascends and becomes a Wanderer, both in name and title; such a character gains the following abilities. '''Triune Power (Wa):''' The Wanderer may call upon the power of a single Trinity, uniting the forces within that Trinity and wielding them as one. When the wielder uses an ability of a Force within the chosen Trinity, the wielder may choose to use that ability as another Force instead (for instance, using a psionic power could be an arcane spell, or using a blue talent could be a chaotic effect). '''Smite Trinity (Wa):''' The Wanderer may smite a wielder of a force within the Trinity of Trinities, adding his class level to his attack roll and his Charisma modifier to his damage. This ability is only effective against characters with class levels in a class with a force-alignment, or with inherent force resistance due to their race. '''Nine As One (Wa):''' The Wanderer focuses the power of the nine Forces into a single point, becoming temporarily immune to all effects and impervious to the Trinities. Once per day, for 1 round/+1 of his symbol, the Wanderer becomes immune to effects from each Force, except the Wandering Force. Treat this effect as a ''globe of invulnerability'' that affects any type of effect, and level of the effect is irrelevant. Even epic Force effects and divine salient abilities can be stopped with this ability. This ability can be used as an immediate action. '''Realize the Last (Wa):''' While in the Wanderer's hands, his symbol functions as a Wandering weapon. A Wandering weapon also counts as any Force for purposes of overcoming DR. '''Forsake the Nine (Wa):''' The Wanderer gains SR, TR, PR, VI, DI, NI, UO, IO, and CO equal to his class level. These resistances can be willingly suppressed; doing so requires no effort. Restoring them requires no effort. '''Disjunct the Nine (Wa):''' Once per day per point of Charisma modifier, the Wanderer can reduce a single target's resistance to a single force by his class level. This effect lasts for 1 round/+1 of the Wanderer's symbol, and does not stack with itself. '''Invoke the Last (Wa):''' While wielding his symbol, all of the Wanderer's abilities count as Wandering abilities, rather than whatever they would normally be treated as. '''Wander (Wa):''' The Wanderer begins to understand the nature of the Wandering. The Wanderer is now immortal, and does not die due to aging. The Wanderer no longer has a Force alignment. Any resistances he had due to a class with a force-alignment (or a race with a force-alignment) are permanently lost. The Wanderer becomes an Outsider with the Native subtype. He gains DR 20/Wandering, and cannot be slain except by a Wandering weapon. Unless killed by a Wandering weapon, he arises from such an apparent death 1d4 rounds after its occurance, with half of his hit points.
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