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=Rune Magic.= *Slightly different rules here. *You each have gained one point of rune magic per year of initiate. This is regained once each year in the sacred time. You have all been recuperating, and training since then and have a full store of spells. *So you have ten points. *Don't pick any, but when you need to use something in game, you can choose from the list on the wiki page *Eg: you are about to fight the chaos beast of Blurg and you decide to call on your god's protection and cast Shield. Bingo, done deal, one point gone. Next it's Mindlink as you search the tunnels with a companion: Bingo, done deal, another point gone.
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