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==Final Notes== *All pistols must have the Concealable Special Attack Ability. *Pistols should not exceed six levels of special attack. *Regardless of the levels of Special Attack a pistol should never exceed 60 damage. *Rifles and automatic weapons should not exceed ten levels of special attack. *Regardless of the levels of Special Attack a rifle should never exceed 100 damage. *Heavy Weapons, requiring a superhuman Body stat, should not exceed 15 levels of special attack. *Melee weapons that are less likely to do any more damage to an unarmored opponent than to an armored one, such as energy swords, should generally follow the guidelines established for rifles. They may deliver substantially less damage and have a higher penetration value. All of this might have you asking, "why not just stat out a dozen weapons and have the players choose from them?" Mostly because I don't want to do it. However, it also offers the players an opportunity to be creative.
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