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==Class Features== '''Combat Challenge:''' Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn't include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.<br> '''Combat Superiority:''' You gain a bonus to the attack rolls of opportunity attacks. The bonus equals your Wisdom modifier (+1). An enemy hit by your opportunity attack stops moving, if a move provoked the attack. If the enemy still has actions remaining, it can use them to resume moving.<br> '''Battlerager Vigor:''' Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved.<br> If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.<br> When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick.
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