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===Talents=== *'''Sea Raider''' (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1. *'''Sea-trader''' (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals. *'''Shipbuilder''' (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft. *'''Sixth Sense''' (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this. *'''Pierce the Veil''' (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities *'''Know the Signs''' (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use. *'''A Modicum of Comfort''' (Society Tier 1): You have a legacy of wealth or substantial funds available to you, and can leverage old debts into sustaining you. Reduce your Upkeep by 1, to a minimum of 1. *'''Wealthy''' (Society Tier 2): You have squirreled away significant resources in longterm investments with multiple merchant families. Each rank of Wealthy grants 1 bonus Momentum for the express purpose of reducing the cost of any purchase, to a minimum of 1 Gold. *'''Deflection''' (Parry Tier 1): You know the importance of keeping your weapons up and ready to defend. When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality. *'''Force of Presence''' (Persuade Tier 1): Your damage bonus on mental attacks is increased by +1§.
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