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Vice and Steel
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==Masteries== Masteries replace Dust Devils' Knacks. Characters in Vice and Steel do not have knacks β those are for peasants. Characters have skills that they master, abilities refined beyond those of the normal sheep. It is an age of excellence, and Masteries define what specializations the character has become excellent at. Masteries are rated from 1 to 4, with 1 being a talented dabbler and 4 being a master's master. Characters have 11 points of Masteries, which they can distribute among a maximum of six Masteries β after all, no one can master every skill. As with Dust Devils' Knacks, Masteries allow characters to redraw to improve their hand. Example Masteries include: Acrobatics, Acting, Ambush, Appraise, Architecture, Art (specialization), Artisan (specialization), Athletics, Bribery, Carousing, Cartography, Dancing, Etiquette, Fast Talk, Fencing, Forgery, Gambling, Gunnery, History, Impress, Incite, Innuendo, Insult, Intimidation, Lawyer, Leadership, Literature, Logistics, Mathematics, Medicine, Music, Musketry, Occultism, Philosophy, Pike Fighting, Poison, Read Emotions, Recognize, Ride, Sailing, Sapping, Science, Scrounging, Seduction, Singing, Stealth, Tactics, Tennis, Theology.
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