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==Places== [[Image:Vinland.jpg | map | A Map of the known Territories]] ===Vinland[ Newfoundland]=== A mostly Christian settlement, with a mixed population of Norse and Skraelings[Beothuk people] Most of the people live by a combination of subsistence farming, a little animal husbandry, and fishing. Cod are the mainstay of the diet. A nice chowder of salty cod and butter from goats' milk is popular with the locals. A sort of wine made from gooseberries is made in good quantities, some of which is exported. A church dedicated to [http://wiki.rpg.net/index.php/Vinland:St_Ivar| Saint Ivar][still awaiting official canonization by distant Rome, but venerated nonetheless] acts as seat for the Bishop of Vinland, the representative of the Roman Church. ===Markland[Labrador]=== Sister colony to Vinland, Markland attacted more pagans and maintains independence in religious matters. It's people live partly by hunting and trapping, and partly by forestry. It provides a good source of timber for ships. The colonists have adopted some practices of the natives, and wear fur and hides just as often as homepsun. They are reputed to have beserkers among them who can take on the shape of wild beasts. ===Helluland[ Baffin Island]=== Small fishing villages and some whaling stations have grown up in this inhospitable land. Icemen[Inuit] alternately trade with and war with the Norse inhabitants. ===Norumbega[Nova Scotia]=== The island is inhabited by three main groups. The Mikmak[Micmaq Indians] are resisting the Norse [and largely pagan]colonists inhabiting the northern portions of the island. A small group of Irish have settled on the seaward reaches of the island, and are attempting to convert the heathens[white and red alike].These Irish are schismatics who do not acknowledge Rome's authority. This effort has already produced numerous martyrs. The Mimak nation live in the old way as hunters and fishers, but have adopted iron arms and some boatmaking techniques from the Northmen. Colonists live much as they do in other colonies nearby, save that the threat of violence is even higher. ===Firgenbeorg Ðrines [Montreal]=== A timber and earth was built here by an exiled Northumbrian thane and his followers about 50 years ago. He Named the settlment "Mount Trinity." Now the the man's grandson rules a growing settlement of mostly Saxon extraction, and leads his people in battle against the heathen Iricweas[ Iriqouis]. Many of the Irikwaes have been gathered to the service of a great devil whom they call Ithacwa the Windwalker. Their witch chieftains command not only mortal warriors , but also wendigos bound by magic, werewolves, and demonic tree -giants[Entas]. ===Kebec[Quebec city and nearby territory]=== The Norse built a trading post here and it's grown into a fair sized town in the last couple of generations. The people acknowledge Vinland's authority only in theory. ===Bréanainn Inis[Prince Edward Island]=== Irish monastics succeeded in at least partially converting most of the natives.Pastoralism is the way of life for most of the island's people. Cows are held to be ''medicine animals'' by the natives. The early monks discovered a way to use cowpox to give partial immunity to smallpox, a fortuitous discovery that lead to the salvation of many native lives and conversion of many souls. The technique is freely disseminated, and is spreading to other settlements.The Vinland bishops have sometimes derided the islanders as ''cow cultists''. ===Sigurðshaugr=== [http://wiki.rpg.net/index.php/Vinland:Sigurðshaugr Sigurðshaugr] is a riverside town, about 30 miles south of Mount Trinity, supported by multiple farmsteads in the immediate area. There is a small watermill[pretty new] . The blacksmith handles everything from farrier's work to repairing spears and replacing axe heads. Looking at a couple of hundred people at best. ===Ymir's scalp=== [the icebound northlands of Canada] ===Grösugur sjór[Grassy Sea]=== The Great Plains. Few Norse have yet ventured this far and little is known about the area. ===Faðir af árbakki[Father of Rivers]=== The Mississippi river. ===Gates of Niflheim=== Rumors persist of a dead lake, shrouded in eternal fogs, wherein lies a gate to the underworld. Its location varies with who's telling the story. Supossedly, ghosts sometimes escape from its still waters to plague the country round about. ===The Northwest Passage=== Rivermen and sailors alike seek a passage through the interior that will take them to the far seas of the west, beyond which lie the riches of Cathay and Hind. These lands are mythical places to the average northman, something that only adds to their lustre for the seeker after glory and wealth.
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