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==PLACES OF INTEREST== '''Halbad''': (pop. 60,000 in winter, 15,000 in summer) Though sacked by Daria 120 years ago, this city has been completely rebuilt, as its buildings are only made of wood. Most all of the structures are Viking-type longhouses or storage buildings. The Jarl and his household live in a huge hall just north of the trading plaza at the city center. The central city is built on a low man-made hill and is surrounded by a well-maintained ditch and wooden palisade. The city has many large totem statues revering the Brondheim gods, as well as a large shipbuilding district. In winter, the population of the city increases fourfold as clans seek shelter from the snows. '''Donholm''': (pop. 25,000 winter, 10,000 summer). A major fishing, trapping, and lumbering center, Donholm's most remarkable feature is a manicured belt of pine trees 10 miles long which serves as a windbreak along the town's northern edge. The River Jarlsblut: This river, whose name means King's Blood , gains its name from the Battle in the Snows, when Jarl Eskeldur died fighting knee-deep in its waters, trying to hold off the Darian invaders. '''Icebrand River''': A cold, swift mountain river, the Icebrand widens to form a long, glacial lake above Donholm. Its waters are home to many large fish. '''Gvaarwald''': This huge forest of tall, dark pine is very dense. While hunters and trappers work under its eaves, the interior is unexplored. It is filled with all sorts of wild creatures, not all of them friendly to man. Monstrous forest drakes and giants of huge size are rumored to live within, but none of these sightings have been confirmed. '''Isles of Skiirk''': These small, desolate islands are home to the Halfgiants. The islands are shunned by the Brondheimers, and Halfgiants may be the only beings tough enough to live here Occasionally, Brondheim criminals and exiles are sent here to die. {{WSFooter}}
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