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== Spells == *First Level: 2 ** Command Word ** Cure Light Wounds (Touch, heal 1d6+1) ** Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature) ** Locate Animal or Plant ** Pass Without Trace ** Predict Weather ** Purify Food and Water ** Remove Fear ** Resist Cold ** Trance *Second Level: 2 ** Bless ** Charm Animal (no save, animal becomes friendly) ** Delay Poison ** Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting) ** Obscuring Cloud ** Produce Fire ** Resist Fire ** Snake Charm ** Speak with Animals ** Striking (weapon does +1d6 for 3 turns HOUSE RULED TO SECOND LEVEL) ** Warp Wood *Third Level: 2 **Call Lightning (during storm, call down 1 bolt / turn for 8d6 in 20' radius) **Cure Blindness **Cure Disease **Detect Curse (determine if item is cursed, 30% of specifics) **Eyes of the Eagle (see 100x further, reduces range penalties) **Growth of Animals (animal gets +2 AC, double damage, double carrying capacity) **Water Breathing **Water Walking **Winged Flight (fly 120' for 1 turn/level) *Fourth Level: 1 **Command Animals (command 6 HD of animals after which they become angry) **Create Water **Cure Serious Wounds (heal 2d6+6 damage) **Dispel Magic **Divination (66% chance to see into the future up to one week) **Fate (see target's ultimate fate) **Neutralize Poison **Skinchange (turn into normal or giant animal each round, 6 turn duration) **Sticks to Snakes (transform 2d8 sticks into snakes under your command, 50% poisonous) **Summon Animals (summon up to 6 HD of normal animals within 360' to come to your aid) *Fifth Level: 1 **Call Dragon (1/week call 14 HD Old Dragon with 1 special ability to do task that takes 7 turns or less) **Control Animals (control 3d6 HD of animals as if charmed for 7 turns, yet another in a long line of "I can control animals" spells) **Control Winds (change wind from still to gale force over 1 turn. Gales ground fliers, halve ground movement rates, and render missile weapons unusuable. Also, can push boats around!) **Create Food (feed 12 men + horses for 1 day) **Finger of Death (120' range, one target save vs. Death or die) **Insect Plague (summon four 4 HD swarms of bugs, must concentrate to maintain them) **Quest (give the target an open ended command, if they fail to follow it they suffer horrific penalties, used to enforce bargains) **Reincarnation (bring someone back to life as a Rock Baboon 100% of the time) **Sword of Fire (create a self-only +2 flaming sword for 12 turns) **Summon Weather (move weather conditions from 5 miles away, so no creating storms for Call Lightning)
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