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Werewolf The Eater Of Names
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==New Material== ===New Rites=== '''Vex (Wolf Rite β)'''<br> This petty curse calls upon spirits of misfortune and malevolence to plague whoever has drawn the werewolf's ire.<br> '''Symbols:''' Fire, venom, violence, the skill that is to be targeted.<br> '''Cost:''' 1 Essence<br> '''Action:''' Extended (5 successes; each roll represents 1 minute); resisted by the target's Composure.<br> '''Duration:''' 1 month<br> '''Success:''' The Essence used to fuel this rite must come from a locus of hatred, pain, despair or decay. Additionally, the ritemaster must have a possession of the target, a nail clipping, a lock of hair or some other bodily substance from the intended victim. The ritemaster selects a single skill that will be cursed; thereafter, the first time the victim uses that skill in the following month, her result becomes a dramatic failure regardless of what she rolls. The ritemaster immediately knows when this happens. A character may only be the subject of a single vex at a time, and cannot be subjected again until the rite's month of duration has passed.<br> '''Drain the Well (Pack Rite βββ)'''<br> This rite uses a locus to draw in its Resonance from the surrounding ar<br>ea, draining the Shadow of Essence attuned to its nature. Paradoxically, this ensures the locus surges deep with Essence of that kind; if left untended, it will wash back out again stronger than before. '''Symbols:''' Water, pain, piercing or draining, the Resonance type.<br> '''Action:''' Extended (20 successes; each roll represents 10 minutes)<br> '''Duration:''' 1 month<br> '''Success:''' The rite must be performed at the site of a locus, draining Resonance into it. This has several effects: spirits and Uratha within 100 yards per dot of the rating of the Locus, or within the entire territory (whichever is larger), take the locus's rating as a penalty to all rolls for Influences that match its Resonance when outside its direct area. The Resonance is reduced in general, removing many incidents of the Resonant Condition across the affected region; draining a locus of pain would cause injuries and aches to inflict less pain, humans and animals will recover faster from harm and may simply not notice minor damage. This will have long-term effects on the Shadow and the material world.<br> The ritemaster gains a persistent Ban Condition for the duration of the rite's effect, reflecting the Resonance of the locus; this Condition lifts when the rite ends. If the ritemaster ever violates the ban, the effects of the rite immediately end. If ended via ban violation, or if this rite is not performed on the locus again within a week of its duration ending, the locus becomes empowered for one month as if it were the subject of the Wellspring rite. '''Shadow Signs (Pack Rite ββββ)'''<br> This rite may only be invoked on a territory that the ritemaster's pack has already sanctified with the Hunting Ground rite. It draws upon the secrets, the names and the flows of Essence that thread between the spirits of the territory's Shadow, revealing truths to the Uratha.<br> '''Symbols:''' Writing or tattooing, wounds, whispers, the wind.<br> '''Action:''' Extended (10 successes; each roll represents 1 minute)<br> '''Duration:''' 1 month.<br> '''Success:''' The rite must be performed in the Shadow, within territory that the ritemaster's pack has placed the Hunting Ground rite upon. This causes that spot to become a nexus of information about the territory's Shadow. Over roughly a day, words and glyphs will carve themselves into the Shadow-stuff of an area roughly ten feet in radius, often oozing blood or ichor; these words spell out the names of powerful spirits in the area (Rank 3 and higher, as well as spirit nobles), indicate significant Shadow phenomena (like barrens, shoals, or an impending emotion-storm), and may also indicate other threats in the Shadow (such as warning of the warping spells that a Mage is using on the Hisil, or of a non-native monstrosity that has somehow breached the Gauntlet and is now marauding the spirits). The words update roughly every day, with old, bleeding warnings squirming aside for eruptions of fresh and oozing names as new, powerful spirits move in or a threat manifests itself. Any Uratha who reads the shadow signs gains a +3 bonus to locate or perceive spirits, entities or phenomena that they have seen the warnings or names of, while the rite lasts. However, picking key information out of the mass of glyphs and sigils is not necessarily straightforward.
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