Editing
DnD5 DragonStar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Golem Creation ==== All golems basic constructs automatically have Basic Artificial Intelligence (A.I.) and Automation (as Vehicles) are included in price. They have the following attribute bases Intelligence 8, Wisdom 10, Charisma 6; Proficiency bonus +2; Proficiency with Intelligence saves, Proficiency with Computer Use skill. Its unarmed damage is bludgeoning.</br> See vehicles for Propulsion types. Same cost and effects, except ignore minimum sizes and minimum mods of 1 for all upgrades. </br> Available Vehicle upgrades – Electromagnetic Shielding, Enhanced Batteries, Extra Batteries, Hardened Frame, Reinforced Chassis, Speed and Stealth System. <font size=1> {| class="wikitable" | '''SIZE''' || '''COST''' || '''STR/DEX''' || '''SAVE''' || '''BONUS''' || '''SPEED''' || '''AC''' || '''HARD''' || '''HD''' || '''HP''' || '''POWERCELL''' || '''UNARMED''' |- | Tiny || 1,600 || 6/14 || Dexterity || -4 || 30ft || 10 || 0 || 1 || 10 || 2C/72hrs || 1d3 |- | Small || 2,200 || 8/12 || Dexterity || -2 || 25ft || 11 || 1 || 2 || 20 || D/72hrs || 1d4 |- | Medium || 4,000 || 12/10 || Dexterity || -1 || 30ft || 12 || 2 || 4|| 40 || D/48hrs || 1d6 |- | Large || 8.400 || 18/10 || Strength || +0 || 25ft || 13 || 4 || 6 || 60 || E/48hrs || 2d6 |- | Huge || 17,000 || 24/10 || Strength || +1 || 25ft || 14 || 6 || 10 || 100 || 2E/48hrs || 3d8 |- | Gargantuan || 40,000 || 30/10 || Strength || +2 || 20ft || 14 || 10 || 16 || 160 || 2F/48hrs || 4d10 |- | Colossal || 100k || 40/10 || Strength || +4 || 20ft || 15 || 15 || 22 || 220 || 4F/48hrs || 5d12 |- |} </font size> GOLEM UPGRADES</br> '''Android''': Cost 5,000 credits +¼ the base golem cost. Looks and feel organic, DC15 Wisdom (Insight) check to realize its’ not. Attractive upgrade costs 10,000 credits +½ base cost instead.</br> '''Armor Upgrade''': Cost is the base vehicle cost, for a +1 AC and Hardness. Three levels counts as Medium armor (disadvantage to stealth and max Dex bonus of +2) while four to six levels counts as Heavy armor (disadvantage on stealth and no Dexterity modifier).</br> Attribute Boost: As vehicles. Strength max is double base, Dexterity max is 24 and Intelligence, Wisdom and Charisma maximum are 20. Charisma costs the same as Wisdom (paid separately). '''Built-In Tools or Weapon''': any tool kit or weapon, double the cost and base weight.</br> '''Combat Tracking Software''': Cost base golem cost. Grants +1 to its ranged attack rolls. Can be taken a second time +2 with ranged attacks. Second upgrade cost triple base cost that is paid separately.</br> '''Expertise''' (with any skill that the golem is proficient with): Cost 2,000 credits each.</br> '''Golem Control''': Costs ½ base golem cost. Adds remote golem (drone) control rigging (see Gear).</br> '''Magnetic Pads''': Cost base golem cost. Base Climb speed on metal surfaces, semi-size dependent.</br> '''Proficiency''': Cost base golem cost for a mental Skill (Int, Wis, Cha). Cost 150% base golem cost for a physical Skill (Str, Dex).</br> '''Resilient''': Add proficiency bonus to an additional Attribute save. For Strength or Dexterity cost base golem cost, for Intelligence, Wisdom or Charisma costs ½ base golem cost.</br> '''Sensors''': as any hand sensor built in, double the cost and base weight.</br> '''Software Upgrade''': increase proficiency bonus to +3 costs double base golem cost; to +4 costs triple base golem cost; to +5 cost five time base golem cost and for +6 costs ten times base golem cost. NOTE that each level must be paid for separately.</br> '''Target Acquisition''': Costs 1,000. Update targeting system re-rolls any 1s or 2s that it rolls on ranged attack damage. It must accept the result of these rerolls.</br> '''Target Scanner''': Cost 5,000 credits. Update targeting system now scores a critical hit with ranged attacks with a 19 or 20 (so long as the 19 still hits the target).</br> '''Wall Walker''': Cost base golem cost. Requires Walker propulsion. Maximum size Medium.</br> Weapon Mount: pistol sized 500 credits, rifle sized 1,000 credits, heavy weapon 2,000 credits. Super heavy and Super Heavy fixed as vehicle (including minimum size).</br> '''Weapon Proficiency''': Simple weapons 500 credits, Martial weapons 750 credits each, Pistols or Rifles 1,000 credits each, and Heavy weapons 1,500 credits.</br> '''Void Sealed''': Cost 500 x ¼ base cost. Can operate without problems in a vacuum. Ignores all but Extreme radiation which it is resistance to the damage and advantage on the save.</br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information