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==== Bounty Hunter ==== When you need someone found and the law can’t or won’t get involved, those whom can afford them will hire a bounty hunter. They tend to range from the foppish rockies to big time legendary hunters whom are known (and feared) throughout the galaxy. '''WANT-A-BE HUNTER''', ''Medium sized humanoid Soldier* 1/Scout 1 (enforcer)''</br> '''Destiny Points''' 2 (1d4+1), '''Dark Side''' 4</br> '''Armor Class''' 17 (scout armor ACR 15, +2 threshold)</br> '''Hit Points''' 38 (HD 1d10/1d8; Second Wind 1d10+3), '''Damage Threshold''' 21 (rec +3; beginning of turn)</br> '''Speed''' 30 feet</br> STR 14 (+2), DEX 14 (+2), CON 13 (+1), INT 12 (+1), WIS 12 (+1), CHA 12 (+1)</br> '''Saving Throws''' Strength +4, Dexterity +4, Constitution +3</br> '''Skills''' Athletics +5, Gather Information +3, Intimidate +3, Perception +3, Pilot +4, Stealth +4, Survive +3</br> '''Proficiencies''' Advanced Melee, Martial, Pistols, Rifles, Simple; Light & Medium Armor</br> '''Feats''' Shake it Off, Weapon Focus (rifles)</br> '''Talents''' Devastating Attack (-5 to target's Threshold vs. its attacks), Evasion (vs. area, ½ from hits, and no damage from misses), Weapon Specialization (blaster rifle)</br> '''Senses''' ''passive'' perception 13; Languages Basic plus native</br> '''ACTIONS'''</br> '''''Blaster Rifle''''' (100 pc). Ranged Weapon Attack: +5 to hit; Hit: 3d8+5 energy. Autofire, Ranged Weapon Attack: +0 (+3 braces); Hit: Hit: 5d8+5 or AOE 10x10ft 3d8+1, Dex save DC12 for ½. Range 200/1,200ft</br> '''''Blaster Pistol''''' (50 pc). Ranged Weapon Attack: +4 to hit, one target; Hit: 3d6+3 energy. Range 50/300ft</br> '''''Vibro-blade''''' (pc). Melee weapon attack +4 to</br> hit, one target, reach 5ft; Hit: 2d6+3 slashing.</br> '''Extra Gear''': Bandolier (4 power cells for rifle, 4 power cells for pistol, 2 power cells for vibroblade), Binder cuffs (2 sets), Datapad, Short range comlink, Stimpac (2), Utility belt</br> This is your typical bounty hunter who is just starting out. They are not especially dangerous to heroes unless traveling in a packs but they are often ruthless as they wish to make a name for themselves.</br></br> '''VETERAN BOUNTY HUNTER''', ''Medium sized humanoid Soldier* 4/Scout 4 (enforce)''</br> '''Destiny Points''' 4 (1d4+1), '''Dark Side''' 7</br> '''Armor Class''' 17 (scout armor ACR 15, upgrade; +2 threshold)</br> '''Hit Points''' 79 (HD 4d10/4d8; Second Wind 2d10+10), '''Damage Threshold''' 22 (rec +5; beginning of turn)</br> '''Speed''' 30 feet</br> STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)</br> '''Saving Throws''' Strength +5, Dexterity +5, Constitution +5</br> '''Proficiencies''' Advanced Melee, Pistol, Rifles, Simple; Light & Medium Armor</br> '''Skills''' Athletics +6, Computer Use +3, Gather Information +7, Intimidate +7, Perception +5, Pilot +6, Stealth +6</br> '''Feats''' Action Surge (extra Action/rest), Bravery (advantage vs. frightened and fear), Double Attack, Point Blank Shot (+1 to hit and damage in base range), Precise Shot (fire into melee), Shake it Off, Skill Expertise (Gather Information, Intimidate), Weapon Focus (rifles)</br> '''Talents''' Acute Senses (advantage on perception), Devastating Attack (-5 to target's Threshold vs. its attacks), Evasion (vs. area, ½ from hits, and no damage from misses), Hunter’s Mark (with ‘Aim’ and spend a destiny point, one target additional -3 Threshold, stacks with Devastating attack and deal +4 damage with attacks), No Where to Hide (advantage with gather information, insight), Weapon Specialization (blaster rifle).</br> '''Senses''' ''passive'' perception 20/22 (low-light with goggles); '''Languages''' Basic, plus native</br> '''Equipment Mod''': +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br> '''ACTIONS'''</br> '''''Double Attack'''''. With attack action, take two attacks in the round.</br> '''''Blaster Rifle''''' (100 pc). Ranged Weapon Attack: +7 to hit, one target; Hit: 3d8+9 energy damage. Or Autofire, Ranged Weapon Attack: +2 (+5 braces) to hit; Hit: 5d8+9 or AOE 10x10ft 3d8+4 energy, Dex save DC14, ½. Range 200/1,200ft.</br> Blaster Pistol (50 pc). Ranged Weapon Attack: +6 to hit, one target; Hit: 3d6+7 energy. Range 50/300ft</br> '''''Vibro-blade''''' (pc). Melee weapon attack +6 to hit, one target, reach 5ft; Hit: 2d6+7 slashing damage.</br> [[File:SWD5.BountyHunter.jpg | 400px | left]]'''Extra Gear''': Bandolier (4 power cells for rifle, 4 power cells for pistol, 4 power cells for vibroblade), Binder cuffs (2 sets), Datapad, Helmet Package (low-light vision, +2 to Perception checks, hands-free short-range comlink), Stimpac (2), Utility belt</br> Hunters such as this one do the ‘job’ and get paid. They rarely care what the job is only the credits. Cheating employers are likely to find themselves with new holes in their precious hides, though even a hunter such as this must be careful. With luck he can take down a squad of Imperial Stormtrooper, maybe even an entire platoon if he's clever and lucky.</br></br> '''PRIME HUNTER''', ''Medium sized humanoid Soldier* 10/Scout 5 (enforcer)''</br> '''Destiny Points''' 8 (1d4+1), '''Dark Side''' 15</br> '''Armor Class''' 23 (heavy battle armor ACR 20, +8 threshold)</br> '''Hit Points''' 167 (HD 10d10/5d8; Second Wind 4d10+18), '''Damage Threshold''' 34 (recover +8; at the beginning of turn)</br> '''Speed''' 30 feet, 40 feet fly speed (with Jet Pack)</br> STR 18 (+4), DEX 18 (+4), CON 16 (+3), INT 15 (+2), WIS 15 (+2), CHA 16 (+3)</br> '''Saving Throws''' Strength +9, Dexterity +9, Constitution +8, Wisdom +7</br> '''Proficiencies''' Advanced Melee, Heavy, Pistols, Rifles, Simple; Light, Medium & Heavy Armor</br> '''Skills''' Computer Use +7, Galactic Lore +7, Gather Information +13, Initiative +14, Intimidate +8, Perception +7, Pilot +9, Stealth +9, Thievery +7</br> '''Feats''' Armor Proficiency (Heavy), Action Surge (extra Action/rest), Careful Shot (when aim +2 to hit and damage), Determined (Wis saves), Double Attack, Double Tap (-2 to hit +1d damage), Far Shoot, Martial Arts, Martial Art Expert (free martial strike when melee attack), Shake it Off, Skill Expertise (Gather Information, Intimidate), Skill Training (Galactic Lore and Pilot), Triple Attack, Weapon Focus (rifles), Weapon Proficiency (Heavy Weapons)</br> '''Talents''' Acute Senses (advantage on perception), Armor Defense (dex +1 to AC, +2 threshold), Devastating Attack (-5 to target's Threshold vs. its attacks), Evasion (vs. area, ½ from hits, and no damage from misses), Hunter’s Mark (with ‘Aim’ and spend a destiny point, one target additional -5 Threshold, stacks with Devastating, deal +7 damage), Juggernaut (reduce damage by 4 with heavy armor), No Where to Hide (advantage with gather information), Second Skin (+1 to AC wearing armor), Weapon Specialization (blaster rifle)</br> '''Senses''' ''passive'' perception 24/26 (low-light with goggles); Languages Basic, plus native</br> '''Equipment Mod''': Disadvantage with Stealth, +4 equipment bonus to saves vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br> '''ACTIONS'''</br> '''''Triple Attack'''''. With attack action, make three attacks in the round.</br> '''''Blaster Rifle*''''' (100 pc). Ranged Weapon Attack: +11 to hit; Hit: 3d8+15 energy. Autofire, Range Attack: +6 (+9 brace); Hit: 5d8+15 or AOE 10x10ft 3d8+8, Dex save DC17 for ½. Range 600/1,200ft</br> '''''Blaster Pistol''''' (50 pc). Ranged Weapon Attack: +9 to hit, one target; Hit: 3d6+11 energy. Range 150/300ft</br> '''''Martial Arts'''''. Melee attack +9 to hit, one target, reach 5ft; Hit: 1d6+11 bludgeoning.</br> '''''Vibro-blade''''' (pc). Melee weapon attack +9 to hit, one target, reach 5ft; Hit: 2d6+11 slashing.</br> '''Extra Gear''': Bandolier (6 power cells for rifle, 4 power cells for pistol, 2 power cells for vibroblade), Binder cuffs (2 sets), Datapad with various criminal files, Goggles Package (low-light vision, +2 to Perception checks, hands-free short-range comlink), Jet Pack, Stimpac (2), Utility belt.</br> (* ''Enhanced blaster rifle via tech specialization, etc., adds +1 to attack rolls and +2 to damage.'')</br> Bounty hunters of this quality are expensive and rare but worth every credit. Relatively famous, these individuals are often called the 'best bounty hunter in the galaxy' as flattery. By this point they are stone cold killers and care light about the job or the client or who the target is. They will search the galaxy for their prey if the money is enough.
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