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==RULE ADDENDUMS== * '''ADVICE''': Games exist for fun. Getting bogged down in the rules is anti-fun. The GM should often do a "sounds good, go for it." when my inclination is to reach for rulebook. The superhero genre is very wide ranging, and a lot of weird things can happen, and no rulebook can cover every possibility. The Hero Point mechanic of M&M allows bending of the rules to do something cool. And who doesn't want to do something cool? * '''CHARACTER CREATION''': The following is how each player will create characters. ** PL4, 90pp ** maximum Trade-Offs are +3/-3 ** each PC must roll base attributes "D&D style" (3d6), rolls can be placed in attributes of your choice. You must pay for these attribute costs as normal. You may not increase these rolls with Power Points directly. You may spend pp to gain "Enhanced Attributes" if appropriate to the PC. ** Drawbacks & Complications are highly encouraged. * '''HERO POINTS''': Every time the players spend a Hero Point a chip goes into a bowl sitting at the table. The bowl represents the GM's budget for the scene. The GM can use these for normal GM Fiat actions. This potentially works great because it makes the GM want to give the players more Hero Points, since he gets to use them in turn. And the players do not feel as though the GM is cheating them since there are a finite number of times that the GM can use GM fiat. : the GM doesn't get "villain points" : when a PC spends a HP, they place it in the bowl : the GM can use GM Fiat ONLY if he has chips in the bowl, using them just like an GM Fiat rule : the PCs gain HPs as normal, so yes - if the GM spends one that effects the PC directly they get it. : at the beginning of the game PCs gain HPs as normal (brand new each session, no carry over) : the GM places a number of chips in the bowl equal to the number of PCs. (ie. if we have 4 PCs, the GM has 4 chips to spend on GM Fiat until PCs start using HPs) * '''HERO POINTS''': Earning HP additions ** Anything that is themeatically appropriate and makes the entire group laugh earns a HP. ** Doing something that may seem like a bad idea but is themeatically appropriate earns a HP.
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