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=== NONHEROIC NPC === Low-End, non-heroic NPCs are created the same as normal characters, picking a class, etc. but with the following exception. * Don’t double their hit dices at 1st level and they must roll instead of starting with maximum. * Don’t gain Class Talents or Class Bonus Feats. However the GM may simply assign certain NPC talents when creating them. For example a Wiz-Bike Ganger might have the Spellcasting talent, etc. * Don’t start or gain Karma points. GM may assign a few points to a group of Minions. * Non-Heroic character ‘generally’ assign one use the following stat range – 12, 12, 12, 11, 10, 10. ‘Elite’ minion might instead have the following attribute spread – 14, 13, 12, 11, 10, 10. * Non-Heroic character do not add their proficiency bonus to their Damage Threshold. EXAMPLES OF TYPICAL NPC TYPES</br> Note that these characters are not assigned a Species and GM should modify appropriately…</br> '''GANGER''', ''Medium sized NPC (Street) Fighter 2''</br> [[File:SR.D5.gang.jpg | 300px | right]] '''Armor Class''': 13 (reinforced synthetic leathers); '''Speed''': 30 feet</br> '''Hit Points''': 18 (HD 2d8); '''Damage Threshold''': 16 (recovery +3)</br> '''STR''' 13 (+1), '''DEX''' 12 (+1), '''CON''' 12 (+1), '''INT''' 10, '''WIS''' 10, '''CHA''' 11</br> '''Saves''': Strength +3, Constitution +3</br> '''Proficiencies''': Light & Heavy Firearms, Heavy Weapons, Martial & Simple weapons; Light & Medium Armor</br> '''Skills''': Athletics +3, Drive +3, Initiative +3, Intimidate +2, Stealth +3, Survival +2</br> '''Feats''': Toughness</br> '''Senses''' ''passive'' perception 10; '''Languages''' Base plus Citispeak.</br> '''ACTIONS'''</br> '''''Heavy Club''''' (mace equivalent): Melee weapon attack: +3 to hit, one target, reach 5ft; Hit: 1d8+1 bludgeoning</br> '''''Dagger''''': Melee attack: +3 to hit, one target, reach 5ft; Hit: 1d4+1 piercing</br> '''''Colt-Remi Revolver''''' (6c feed): +3 to hit, one target; Hit: 2d4+2 ballistic, Range 40/200ft; loud 300¥</br> '''''Remington Roomsweeper''''' (2i feed): Ranged Weapon Attack: +3 to hit, one target; Hit: 2d8+1 ballistic, Range 30/120ft; knockdown, loud, shotgun</br> '''''AK-97 SMG''''' (30m clip): Range Weapon Attack: +3 to hit, one target or Auto -2 to hit (+1 if braces) 10x10ft AOE, Hit: 2d8+1 ballistic (2d8 Auto), Range 80/400ft; auto, burst</br> '''Extra Gear''': 2d6 extra revolver or shotgun or SMG rounds, Street-level gang clothing, Comlink (broadcast 1, firewall 1, second hand).</br> You standard low-ranking sprawl gang member. They are generally fairly brave and loyal to other members of their gang but only when they are around or in groups. Normally only carry one melee weapon and one firearm.</br> [[File:SR.D5.cop.jpg | 250px | left]]'''SECURITY GUARD''' or '''CORPORATE COP''', ''Medium sized NPC (Security) Fighter 3''</br> '''Armor Class''': 16, ballistic hardness 3 (armored jacket); '''Speed''': 30 feet</br> '''Hit Points''': 24 (HD 3d8); '''Damage Threshold''': 16 (recovery +3)</br> '''STR''' 13 (+1), '''DEX''' 14 (+2), '''CON''' 12 (+1), '''INT''' 10, '''WIS''' 12 (+1), '''CHA''' 11</br> '''Saves''': Strength +3, Constitution +3</br> '''Proficiencies''': Light & Heavy Firearms, Heavy Weapons, Martial & Simple weapons; Light & Medium Armor</br> '''Skills''': Athletic +3, Drive +4, Gather Information +2, Intimidate +2, Investigation +2, Perception +3</br> '''Feats''': Toughness, Weapon Focus (Collapsible baton)</br> '''Senses''' ''passive'' perception 13; '''Languages''' Base plus one.</br> '''ACTIONS'''</br> '''''Collapsible Baton''''': Melee weapon attack: +5 to hit, one target, reach 5ft; Hit: 1d6+2 bludgeoning; holdout, light</br> '''''Tamaha Pulser''''' (4m feed): Ranged weapon attack: +4 to hit, one target; Hit: Stun 18 constitution save, Range 10/30ft; silent</br> '''''Colt Manhunter''''' (18m clip): Ranged weapon attack: +4 to hit, one target; Hit: 2d8+2 ballistic, Range 50/250ft; DT</br> '''''Remington 990''''' (8i feed): Ranged weapon attack: +4 to hit, one target; Hit: 2d10+2 ballistic, Range 50/200ft; knockdown, loud, shotgun</br> '''Extra Gear''': 2 extra clips/loads for each weapon carried, Uniform, Comlink (broadcast 2, firewall 2)</br> You typical corporate security personal or typical street cop. Most corporate security are not armed for lethal force unless the corp is an extra territorial entity. In such cases they might carry a light firearm but only in area out of the public eye. Cops are almost always armed with at least a Manhunter pistol.</br> '''PARA-MILITARY/SWAT''', ''Medium sized NPC (Security) Fighter 5''</br> [[File:SR5.D5.swat.jpg | 300px | right]] '''Armor Class''': 19, ballistic hardness 4 (light security armor); '''Speed''': 30 feet</br> '''Hit Points''': 36 (HD 5d8); '''Damage Threshold''': 16 (recovery +4)</br> '''STR''' 15 (+2), '''DEX''' 14 (+2), '''CON''' 12 (+1), '''INT''' 10, '''WIS''' 12 (+1), '''CHA''' 11</br> '''Saves''': Strength +5, Constitution +4</br> '''Proficiencies''': Light & Heavy Firearms, Heavy Weapons, Martial & Simple weapons; Light & Medium Armor</br> '''Skills''': Athletic +5, Drive +5, Intimidate +3, Investigation +3, Perception +5, Stealth +5</br> '''Feats''': Bullet Storm (Auto 15x15ft or 5x30ft), Toughness, Weapon Focus (HK-227)</br> '''Cybernetics''': Smartgun link (with upgraded firearms, +2 equipment bonus to weapon ranged attacks and re-roll 1s and 2s on damage dice, Strain 2)</br> '''Senses''' ''passive'' perception 15; '''Languages''' Base, plus one</br> '''ACTIONS'''</br> '''''Ares Predator''''' (14m clip): Ranged weapon attack: +7 to hit, one target; Hit: 2d8+4 ballistic, Range 50/250ft; DT, smart</br> '''''HK-227''''' (30m clip): Ranged weapon attack: +8 to hit, one target or Auto +3 (+6 if brace) to hit 10x10ft AOE, Range 80/400ft; Hit: 2d8+2 ballistic (2d8 Auto), Range 50/250ft; Auto, burst, smart</br> '''Extra Gear''': 2 extra clips for each weapon, Uniform, Gas Mask, Comlink (broadcast 2, firewall 3)</br> A cut above normal security or police, these elite troopers are fairly well trained, brave, professional and loyal. They are used sparely as they are also expensive to maintain.</br>
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