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= Creatures[[#creatures| ]] = Creature :: HD :: Actions and Specials Fire Beetle :: 1 :: Light glands have a usage die of d8.<br /> Giant Vampire Bat :: 1 :: 1d6 damage next moment after attack.<br /> Deadly Centipede :: 1 :: Bite (0) plus CON test or ‘OofA’.<br /> Manes Demon :: 1 :: 2 Claws + 1 Bite, Half damage from non-magic weapons<br /> Goblin :: 1 :: Sneaky.<br /> Hobgoblin :: 1 :: Usually has a backup shield if one is sundered.<br /> Human Berserker :: 1 :: Disadvantage on defense rolls when Berserker attacks.<br /> Giant Ant Warrior :: 2 :: Poisonous Bite + CON test to avoid 2 extra HD damage.<br /> Carrion Creeper :: 2 :: Bite (1) + 6 Tentacles + CON test or Paralysed.<br /> Ghoul :: 2 :: CON test or Paralysed.<br /> Bugbear :: 3 :: All DEX tests are rolled with disadvantage.<br /> Harpy :: 3 :: Song - CHA test or PCs must move towards it.<br /> Wererat :: 3 :: Cannot gain Advantage when attempting to surprise a Wererat.<br /> Shadow :: 3 :: Touch (-1 STR), only hit by magic weapons.<br /> Doppleganger :: 3 :: Change form in a moment, disadvantage against magic tests.<br /> Wight :: 3 :: Can only be hit by magical or silver weapons, wounded Hit Dice are lost until Wight's curse is Removed.<br /> Blink Dog :: 4 :: Teleport Nearby once per fight.<br /> Grizzly Bear :: 4 :: 2 claws + if both hit hug for another damage roll.<br /> Gargoyle :: 4 :: 2 claws + 1 bite + 1 horn.<br /> Gelatinous Cube :: 4 :: CON test on touch or be Paralysed, immune to cold and lightning.<br /> Werewolf :: 4 :: Only silver weapons can hurt it.<br /> Ogre :: 4 :: Gives advantage on all CHA tests made against it.<br /> Cockatrice :: 5 :: CON test or Petrified.<br /> Owlbear :: 5 :: 2 claws + 1 bite + Hug if roll to avoid is 17-20.<br /> Basilisk :: 6 :: CON test on eye contact or be petrified.<br /> Succubus/Incubus :: 6 :: 2 Claws, Advantage on magic tests, immune to non magic weapons, kiss permanently wounds 1 Hit Die until curse is Removed. Can cast Charm person (spell) once per hour.<br /> Mummy :: 6 :: Attacks stop healing until cure wounds cast, immune to normal weapons, half damage from magic weapons.<br /> Banshee :: 7 :: Shriek - CON test or Paralysed for 2d6 Ounces.<br /> Djinni :: 7 :: Can take Gaseous Form, Create Objects, Create Illusions, Cast Invisibility (spell) as action.<br /> Spectre :: 8 :: A person killed by a Spectre will become a Spectre in 1d6 Moments.<br /> Chimera :: 8 :: 2 Claws + 2 Goat horns + 1 Lion bite + 1 Dragon bite ''or'' Breathes fire as a Dragon (all Nearby targets).<br /> Balor Demon :: 9 :: Sword + Whip ()DEX test or be pulled Close to the Balor and burnt for fire damage).<br /> Hezrou Demon :: 9 :: 2 Claws + 1 Bite, Cause Fear (as per Banish) or Darkness (spell) - each once per fight.<br /> Black Pudding :: 10 :: Metal objects that touch it melt the next moment.<br /> Frost Giant :: 10 :: Throws boulders or great chunks of ice.<br /> Stone Golem :: 12 :: Only spells that affect rock or stone work, weapons must be +2 or better to damage it.<br /> Giant Slug :: 12 :: Spit Acid - d4+2 nearby targets (1d12) test DEX for 1/2 damage.<br /> Dragon :: 9 to 11 :: 2 Claws + Bite, Breathes fire - all Nearby targets. Has memorised 1 spell of 1st - 3rd level per Hit Die. -----
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