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LeviathanTempest:ChapterFour
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==== The Hunter's Blood (Descendant Channel) ==== ** Dice Pool: Dexterity + Firearms + Sheol ** Action Type: Instant The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their usual protection. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. * “Depth 0”: Birthright of Predation * “Depth 1”: The attack deals bashing damage and has a range of 5/10/20. * “Depth 2”: As above, but the range is now 10/20/40 * “Depth 3”: As above, and the Leviathan may now perform a "short burst" as per the Autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. * “Depth 4”: As above, but the range is now 30/60/120. * “Depth 5”: As above, but the Leviathan may now perform a "medium burst." * “Depth 6”: As above, but the Leviathan may now opt to perform a "long burst" as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage. '''Adaptations''' * Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal or aggravated damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a "burst." * Cobra's Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention. * Tiamat's Fury (OOOOO) - In Depth 5 and lower, instead of spitting acid, you breathe iridescent flame. Your attacks are capable of damaging immaterial beings (though you gain no means of noticing that you're doing so) and inflict aggravated damage anything supernaturally vulnerable to fire, regardless of how much Ichor you spend. On an exceptional success, the target is set alight (World of Darkness, page 180). Assume the conflagration is bonfire-sized and has the heat of a chemical fire. It lasts until the target succeeds on an Extended Dex + Athletics check to put it out (each success reduces the fire's damage by 1).
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