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Temujin The Big
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==Athletics== First/Second/Third Excellency <br> Infinite Ability Mastery <br> Graceful Crane Stance<br> Spider-Foot Style<br> Perfect Poise Stance (Mirror) <br> Cloud-Foot Style<br> Nimble Footwork (100F) <br> Monkey Leap Technique<br> Foe-Vaulting Method<br> Soaring Crane Leap<br> Implacable Warrior Thews (100F) <br> [Any Athletics Excellency]<br> Lightning Speed<br> Sunbeam-Pursuing Alacrity x2 (100F) <br> [Any Athletics Excellency]<br> Thunderbolt Attack Prana<br> Increasing Strength Exercise<br> Castle-Toppling Shove (100F) <br> Glorious Temple Body (IM) <br> *'''Graceful Crane Stance''' (Reflexive, 3m) gives him perfect balance for one scene and '''Perfect Poise Stance''' (Permanent) makes activating it no longer count as a Charm activation, and lets him spend 1m to negate all fall damage by catching hold onto something. *'''Feather-Foot Style''' and '''Spider-Foot Style''' (both Reflexive, 4m) let him walk on liquids and walk up vertical or inverted surfaces as long as he keeps moving. *'''Lightning Speed''' (Reflexive, 3m) increases his Move/Dash distances by his Athletics rating (8, usually) and Sunbeam-Pursuing Alacrity doubles the final result for one scene. Spending 1 WP to activate Lightning Speed instead triples the result. *'''Nimble Footwork''' (Permanent) means his Move and Dash ratings can never be reduced below 5 or 11 ypt respectively and '''Glorious Temple Body''' (Permanent) permanently adds 3 to his S+A total for feats of strength, to his Move and Dash distances and to his base high jump distance (doubled for long jumps). *He can use '''Increasing Strength Exercise''' (Simple 6, 3m/dot) to increase his Strength by up to 3 dots for a scene and while it's active, he can break objects (S+A) as a Miscellaneous action. *'''Monkey Leap Technique''' (Reflexive, 3m) lets him double all jump distances and Jump as a reflexive action once every 5 ticks for one scene. While it is active, he can pay 2m to reflexively jump his maximum Jump distance to pursue someone. '''Soaring Crane Leap''' (Reflexive, 2m) does the same thing, but only for 1 action, though it does multiply his Jump distances by 5 instead of 2 (note that it does not stack with Monkey Leap). *'''Foe-Vaulting Method''' (Reflexive, 1m) adds 8 dice to all attempts to re-establish surprise in a scene, while '''Thunderbolt Attack Prana''' (Supplemental, 3m,1w) adds 1 bonus success to any attack he makes and doubles its post-soak damage.
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