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LEGACY MAD CITY
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==The Smiths of Hammerwall - Pain 8== The great convex face of the Hammerwall that bulges into the Labyrinth is a hive of industry and metalwork. It is here that the Smiths of the Hammerwall ply their trade. Most of the mundane work done there is performed by Cogs, but the special workings, the mad workings, are forged by one of the five Smiths. Stout and bearded constructs of every known metal meshed together in clockwork perfection, the Smiths are fearless when wielding their great hammers. In any conflict with one of the Smiths, should Pain dominate, regardless of success or failure and in addition to any other applicable complications, the Awake is considered Armorlocked. One or more limb (depending on the number of Smiths actively acting against them), is encased in a thick sleeve of iron by the Smiths' hammers and immobile. ====Cogs - Locals==== Cogs are the shuffling workers in the shops and forges and laboratories of the Smiths. It is said that Cogs have the skills and tools to unlock the Armorlocked effect of the Smiths. Convincing them to undo the working of a Smith, however, is no mean task. ----
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