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LeviathanTempest:ChapterFour
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=== Vestiges of Sanctity === Not every power known to the Tribe has precedent in the natural world. The powers of Sanctity are the most Other in a Leviathan's repertoire, the most divine of all the Tribe's godly abilities. They are the power to command and to be unconquered. The Progenitors, if the stories contain a hint of truth, could command the very fabric of the universe itself and a hint of such power remains in their bloodlines to this day. The Tribe represent Sanctity with a figure sitting upon a throne, any of the Progenitors - or the Tribe's guess of their appearance - can be used but Oceanus is the Progenitor with the strongest association to Sanctity and his image is the most common. Dagon, Nu and Lahamu are also known for their grasp of Sanctity and their descendants retain an affinity for the Vestage. [PICTURE: The icon of Sanctity: A figure with a fish tail, a bare muscular chest, and a full beard sits on a throne. Above him is a line of stars.] ==== Birthright of Sanctity ==== The Birthright of the Vestige of Sanctity is '''Parting the School'''. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene. * '''Cost''': 1 Ichor ==== Indomitable Solipsist-Tyrant (Ancestral Channel) ==== ''A Progenitor is a paradigm unto itself. Rhetoric and spellcraft alike were, to those ancient beings, no more substantial than a passing breeze, for they fell upon the ears not of men but of mountains. It is foolishness to attempt to sway the sentiments of beings whose passing whims became the laws of reality.'' Indomitable Solipsist-Tyrant is a Resistance Attribute-boosting Channel. It benefits Resolve and has the following unique powers: *"Depth 0": Birthright of Sanctity *"Depth 5": When resisting a supernatural ability with Resolve – if you get an Exceptional Success your attacker gains a minor derangement for 11 – Willpower days. *"Depth 6": You gain an extra point of Willpower at the start of every scene even if it takes you above your normal maximum. This point can only be spent on rolls that use Resolve. When the scene ends you lose the point if you still possess it. '''Adaptations''' *Insurmountable Arrogance (OOO, requires Divine Prerogative): In Depth 5 or lower, the Leviathan's Divine Prerogative is effective against all characters with a (Power Trait) equal to or lower than his. *Unconquerable (OOOOO), requires Eye of the Eternal Storm): In Depth 1 or lower, whenever the Leviathan would use either its Resolve or its Composure to resist or oppose an effect, instead use the Leviathan's Resolve + Composure (+Sheol, when it would normally be applicable). ==== Eye of the Eternal Storm (Ancestral Channel) ==== ''The Leviathan is a creature of preternatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.'' Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It benefits Composure and has the following unique powers: * “Depth 0”: Birthright of Sanctity * “Depth 5”: Wake-vulnerable individuals within the Leviathan's Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This effect lasts for the scene or until the victim expends Willpower to resist it (but will begin anew if they borrow the Leviathan's Composure again.) * “Depth 6”: As above, and the Leviathan may reflexively spend 1 Willpower to render himself immune to one instance of any supernatural power that may be resisted or opposed by his Composure. Unless otherwise specified characters are only capable of spending one point of Willpower per turn. '''Adaptations''' * Citadel of the Doldrums (OO, Requires Indomitable Solipsist-Tyrant): The Depth 6 iteration of this power can now be used with Resolve as well as Composure. ==== Insidious Creature (Ancestral Channel) ==== ''When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason of the recipient, ensnaring the mind.'' Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers: * “Depth 0”: Birthright of Sanctity * “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's (Manipulation+Sheol) as a penalty to remember specific facts about the scene and must actively suspect there is something unusual about the Leviathan before they can roll (with penalty) to attempt to discern his heritage. * “Depth 4”: As above, and if the Leviathan's (Manipulation + Intimidation + Sheol) is greater than a wake-vulnerable individual's (Willpower + Power Trait), that individual ''must'' roll at least (Leviathan's Sheol) successes on a memory check to recall any specific details about the scene. * “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and 4 abilities of this channel) may regain their true memories. '''Adaptations''' * Serpent's Tongue (OO) - In Depth 1 and lower, the Leviathan's presence destabilizes the moral compasses of others. When the Leviathan acts to convince a subject to perform an action that would fulfill their Vice, the subject's Morality Trait is considered (Sheol) lower for purposes of contemplating or executing the suggested course of action. An Envious man could be talked into murdering his boss instead of stealing from him, a Wrathful leader persuaded to exterminate dissidents rather than imprisoning them, or a Proud human convinced to eat the forbidden fruit instead of looking at it. * Master of the Veil (OO or OOOO): The Leviathan can shut off this Channel's effects on memories reflexively and activate it as an instant action. With the four-dot version of this Adaptation, he may apply these effects selectively, omitting any allies in the radius. ==== Call of the Depths (Descendant Channel) ==== ''The voice of the Leviathan is what inspired legends of sirens. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draw in mortal listeners, robbing them of their will and self determination.'' ** Dice Pool: Presence + Expression + Sheol ** Action Type: Standard The Leviathan's voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan's voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less (Resolve + Power Trait) than the Leviathan's successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan's side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan's side. Any combat loosens the Leviathan's grip upon all who witness to the combat, they still suffer a -2 penalty to all actions for attempting to leave the Leviathans side; but they may choose to accept the penalty and do so. Alternatively, so long as they are near the Leviathan (perhaps attempting to attack it) they may act freely. * “Depth 0”: Birthright of Sanctity * “Depth 1”: Those that hear the voice move towards the Leviathan for a single turn. * “Depth 2”: As above, but the compulsion lasts an for one turn per Success, to a limit of (Leviathan's Presence) turns. Multiple applications don't stack - the new roll replaces the old one. * “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the duration to one minute per Success. * “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) Successes. * “Depth 5”: As above, and the Leviathan may continue to play a weaker version of her luring tone after the duration expires for no cost. Subjects may freely choose whether they wish to remain by the Leviathans side or not, but so long as they choose not to they suffer a -2 penalty to all actions until they decide to return to the Leviathan or can no longer hear the call. Only people affected by a proper activation of Call of the Depths can be affected by this lesser tone. * “Depth 6”: The Leviathan may expend 3 additional Ichor to make the call last five minuets per Success. '''Adaptations''' * Unholy Disharmonies (O) - In Depth 2 or lower the Leviathan is able to use Call of the Depths and speak normally at the same time. * Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement. This Adaptation's effects end when the subject can no longer hear the Leviathan's Call. * Shackle the Mind (OOOO) - In Depth 5 or lower, a wake-vulnerable individual suffering from a derangement induced by the Leviathan must succeed on a reflexive (Resolve + Composure - Leviathan's Sheol) check to disobey or attack it. One attempt per turn may be made; success grants freedom of action for one turn. An exceptional success frees characters from this effect for the rest of the scene - inflicted derangements are not lifted. This Adaptation's effects end when the subject can no longer hear the Leviathan's Call. ==== Besieging the Tower of Will (Descendant Channel) ==== ''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.'' ** Dice Pool: Manipulation + Intimidate + Sheol vs. Target's Resolve + Power Trait ** Action Type: Instant The Leviathan may telepathically communicate with any target in sensory range. Targets without recourse to telepathy must resort to mundane measures to talk back. The target is aware that the Leviathan is the one communicating with them. * "Depth 0": Birthright of Sanctity * "Depth 1": At the cost of 1 Ichor, the Leviathan may send a single message whose meaning can be summed in twenty words or less. * "Depth 2": As above, but the target may telepathically reply with a single message subject to the same word limit. * "Depth 3": As above, and the Leviathan may spend an additional 1 Ichor to inflict a minor derangement in a wake-vulnerable target, or to upgrade an existing derangement by one category, roll Manipulation + Intimidation + Sheol vs Resolve + Power Stat. The Leviathan chooses the derangement subject to the limitation that it always leaves the target beholden to or obsessed with the Leviathan in some way. Existing derangements that have been upgraded are warped to fulfill these conditions. The derangement or upgrade lasts for (Sheol) days. The Leviathan may only attempt this once per target per day. If the Leviathan does so she may give a simple command, one or two sentences which the target will endeavor to follow for the rest of the scene. People will not obey clearly suicidal commands, including commands not to defend themselves. Issuing commands that send a person against their moral identity is hard but not impossible: They roll Resolve + Power Stat + Morality with a target of the Leviathan's original successes. * "Depth 4": As above, and the Leviathan need only spend 1 Ichor per scene in order to enable continuous two-way telepathic communication with anyone it can perceive. * "Depth 5": As above, and telepathic communication is reflexive for the Leviathan and its targets. The Depth 3 and 6 powers of this Channel remain instant actions. * "Depth 6": As above, and the Leviathan may spend an additional 3 Ichor to instead inflict a severe derangement in a wake-vulnerable target, subject to the same limitations as the Depth 3 version of this power. Derangements inflicted in this manner last until the target receives intensive psychiatric support (successes required on therapy: twice Leviathan's successes) or the target becomes a Beloved or Ahab. If the Leviathan chooses to do so they may give an order, as long and complicated as the victim can be reasonably expected to remember. The victim will attempt to obey this order to the best of their ability but with the same limitations as the Depth 3 version of this power. Most figure out their compulsion is tied to their new Derangement and indeed, successful Therapy will end the order as will becoming Ahab but not becoming Beloved. '''Adaptations''' *Mind Blast (OO or OOOO): In Depth 3 or lower, the Leviathan may unleash a psychic attack as an instant action. The Leviathan rolls Presence + Intelligence + Sheol and spends 1 Ichor, subtracting the target's Resolve + Power Trait. The effects of success depend on the number of dots in this Merit the Leviathan possesses. With the two-dot version of this Merit, the Leviathan inflicts Bashing damage with the Stun property. With the four-dot version of this Merit, the Leviathan gains the option to inflict Lethal damage with the Stun property. The Leviathan may choose to split successes among multiple opponents, subtract only the highest Resolve + Power Trait amongst the targets. *Assimilation (OOOO+): Purchasing this Merit creates a Memory Slot. In Depth 3 or lower, the Leviathan may devour the mind of a recently deceased character. This requires a (Resolve + Stamina - Target's Intelligence) check on the part of the Leviathan. On a failure, the mind is destroyed. On a success, the Leviathan fills one Memory Slot and benefits from one of the following: **A one-dot increase in one social or mental Attribute the devoured had at a higher rank than the Leviathan. **The devoured's rank in one skill. **One Ritual possessed by the target The Leviathan is also capable of recalling any particulars of the devoured's lifestyle or history, within the usual limits and rolls for memory (or with the Channel Memories Before Time). Additional dots in this Merit confer one Memory Slot each, allowing the leviathan to store multiple memories or store the same set of memories several times for additional benefits. If the Leviathan wishes to benefit from devouring minds after its Memory Slots are filled, it must first empty a slot, losing the associated benefit and knowledge of the target's history if no more Memory Slots from that target remain. Note that slaying a human for the explicit purpose of devouring his or her brain, like all forms of cannibalism, is a Tranquility 3 Sin. Atolls cannot be assimilated, though persistent rumors say that a Leviathan can gain the serenity of an Atoll's presence permanently by assimilating her mind. *Psychic Shockwave (OOOOO+): In the Depth 6, the Leviathan may spend 1 Willpower to instead create a minor derangement (or upgrade an existing one that the Leviathan created) in all wake-vulnerable targets that can see it. At Sheol 6 and 6 Merit dots, the Leviathan may use this power reflexively and for free the first time in a scene that it enters the Apotheosis Form. This does not let the Leviathan issue commands. When in Depth 6, any wake-vulnerable character with a (Willpower + Power Trait) that does not exceed the Leviathan's (Presence + Sheol) and witnesses its Aura suffers from a minor derangement of the Leviathan's choice for a scene. ==== Piercing the Veil of Slumber (Descendant Channel) ==== * "Depth 0": Birthright of Sanctity * "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult. * "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders. add Sheol to attempts to invade the dreams of others * "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check. * "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days. * "Depth 5": As above, and the Leviathan may affect the dreams of any character who has ever seen them in Apotheosis form, or any character within (Sheol) miles of the Leviathan's slumbering body. * "Depth 6": The Leviathan dreams and changes the world. He first sets an ultimate goal (“My cult shall seize 37th street.” “Doctor Johanss will stumble across an idol and spiral into madness.” “The Mayor will die.” “I shall rise again, when the stars are right”). The Leviathan then spends 4 Ichor and slumbers as an extended action (1 day per Intelligence + Occult + Sheol roll) for up to (Sheol x 2) rolls. Each success can be used to add one die to any action that might advance his goal, or to subtract one die from an attempt to prevent it. Successes last for up to Sheol days after waking up or Sheol months so long as the Leviathan slumbers. The Leviathan may have up to Sheol goals active at once, each goal requires an additional four Ichor and extended roll (The Leviathan dose not have to wake up in the interim). Each goal must be unique although the Leviathan may sacrifice any remaining successes and start a goal afresh. Successes accumulated can also be used to affect the dreams of others as per the previous iterations of this channel, or to increase the number of targets whose dreams the Leviathan can invade - each success thus expended doubles the number of targets the Leviathan can affect. Use the highest Resolve + Power Trait out of all targets. '''Adaptation''' * Dream Awareness (OO) - While he is Dreaming the Leviathan may retain an awareness of what is going on in the waking world, from any viewpoint within her Wake. * Dream Contagion (OOO) - The Leviathan may spend a Willpower and then declare a dream it is control of contagious; it will affect all individuals within (Leviathan's wake diameter) of the original target. Roll Intelligence + Occult vs. the highest Resolve + Power Trait out of all targets: on a success, all characters in range have similar dreams over the course of several nights. The Leviathan's social actions in the original dream are replicated (using his original roll results) and tailored to individual targets. * Lord of Nightmares (OOOOO) - In Depth 3 or lower, the Leviathan may, after making eye contact with a target, spend 1 Willpower to send the target into a waking dream. This is an instant action. The Leviathan rolls (Intelligence + Occult + Sheol) opposed by the target's (Willpower + Power Trait). On a success, the target experiences several hours of subjective interaction with the Leviathan in the span of a turn, as if they were dreaming. The target is incapable of performing non-reflexive actions that turn, but is not considered helpless. On an exceptional success, the Leviathan may opt for the target to experience the dream in real time, asserting total control over the target's senses as a concentration duration effect. A character whose senses are being controlled may spend a Willpower to attempt to break free from the effect, rolling (Willpower + Power Trait) against the Leviathan's original successes. Lord of Nightmares may only be invoked once per day per target.
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