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== Creatures == <div style="border:1px solid black; padding:3px; margin:3px"> === Tin-Infused Snow Leopard === {{PathfinderMonster |name=Tin-Infused Snow Leopard |appearance=A large cat with a metallic sheen to its coat |cr=4 |xp= |alignment=N |size=Medium |type=Animal |senses=Low light vision, scent |move-speeds=40 ft, climb 20 ft |hd=4d8+8 plus 4 |hp=30 |bab=+3 |fort=+6 |ref=+9 |will=+2 |str=13 |dex=21 |con=15 |int=1 |wis=12 |cha=8 |init=+5 |ac=18 |touch-ac=15 |flatfooted-ac=13 |ac-breakdown=+5 Dex, +3 Natural |def-abilities=Light Fortification, Resist Cold 10 |dr=none |immunities=none |melee-list=2 claw +8 (1d4+1), bite +8 (1d6+1) |space=5 ft. |reach=5 ft. |special-attacks=pounce, rake (2 claws +8, 1d4+1) |spell-like=none |cmb=+4 |cmd=19 (23 vs. Trip) |perception=+10 |skills=Acrobatics +5 (+13 balancing), Climb +13, Stealth +13 |feats=Skill Focus (Perception), Toughness, Weapon Finesse |treasure= |environment=any |organization=solitary |special-abilities= |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Tin-Infused Young Advanced Ankheg === {{PathfinderMonster |name=Tin-Infused Medium Ankheg |appearance=A smaller than usual Ankheg with an odd metalic sheen |cr=4 |xp= |alignment=N |size=Medium |type=Magical Beast |senses=Darkvision 60 ft., Low-light vision, Tremorsense 60 ft. |move-speeds=30 ft., Burrow 20 ft. |hd=3d10+9 plus 3 |hp=22 |bab=+3 |fort=+6 |ref=+7 |will=+4 |str=10 |dex=18 |con=17 |int=1 |wis=17 |cha=12 |init=+4 |ac=23 |touch-ac=14 |flatfooted-ac=19 |ac-breakdown=+4 Dex, +9 Natural |def-abilities=Light Fortification, Resist Cold 10 |dr=none |immunities=none |melee-list=bite +3 (1d8 plus 1d4 acid and grab) |space=5 ft. |reach=5 ft. |special-attacks=Spit Acid |spell-like=none |cmb=+5 |cmd=20 (28 vs. trip) |perception=+10 |skills=Climb +13 |feats=Skill Focus (Perception), Toughness |treasure= |environment=any |organization=solitary |special-abilities='''Spit Acid (Ex)''' - Once every 6 hours, an ankheg can spit a 30 ft. line of acid. Creatures struck take 4d4 points of acid damage (Reflex DC 14 halves). Afterwards, the ankheg loses its acid damage bonus to its bite. It uses this when wounded (half hp) or frustrated (fails multiple grabs). |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Copper-Infused Young Ankheg === {{PathfinderMonster |name=Copper-Infused Medium Ankheg |appearance=A smaller than usual Ankheg with an odd metalic sheen |cr=3 |xp= |alignment=N |size=Medium |type=Magical Beast |senses=Darkvision 60 ft., Low-light vision, Tremorsense 60 ft. |move-speeds=30 ft., Burrow 20 ft. |hd=3d10+3 plus 3 |hp=22 |bab=+3 |fort=+4 |ref=+5 |will=+3 |str=12 |dex=14 |con=13 |int=1 |wis=15 |cha=4 |init=+2 |ac=20 |touch-ac=12 |flatfooted-ac=18 |ac-breakdown=(+2 Dex, +8 Natural) |def-abilities=Light Fortification, Resist Fire 10 |dr=none |immunities=none |melee-list=bite +4 (1d8+1 plus 1d4 acid and grab) |space=5 ft. |reach=5 ft. |special-attacks=Spit Acid |spell-like=none |cmb=+4 |cmd=16 (24 vs. trip) |perception= |skills= |feats=Skill Focus (Perception), Toughness |treasure= |environment=any |organization=solitary |special-abilities='''Spit Acid (Ex)''' - Once every 6 hours, an ankheg can spit a 30 ft. line of acid. Creatures struck take 4d4 points of acid damage (Reflex DC 12 halves). Afterwards, the ankheg loses its acid damage bonus to its bite. It uses this when wounded (half hp) or frustrated (fails multiple grabs). |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === World Tree Spiderling === {{PathfinderMonster |name=Spiderling |appearance=A large spider like creature apparently made of vines |cr=11 |xp=12,800 |alignment=N |size=Large |type=Plant |senses=Low light vision |move-speeds=40 ft, climb 20 ft |hd=16d8+64 |hp=184 |bab=+12 |fort=+17 |ref=+7 |will=+7 |str=18 |dex=14 |con=24 |int=13 |wis=15 |cha=21 |init=+2 |ac=22 |touch-ac=11 |flatfooted-ac=20 |ac-breakdown=-1 size, +2 dex, +7 natural, +4 armor |def-abilities=SR 22, mage armor |dr=20/cold iron |immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun |melee-list=bite +21 (1d8+9 plus Dispelling Bite), claw +16 (1d6+4) |space=10 ft. |reach=10 ft. |special-attacks=Dispelling bite, enhanced bite |spell-like=none |cmb=+17 (+2 Disarm, +2 Sunder, +4 Trip) |cmd=29 |perception=+21 |skills=Stealth +21, Acrobatics +18, Disable Device +18 |feats=Combat Expertise, Power Attack, Combat Reflexes, Improved Disarm, Improved Trip, Improved Sunder, Greater Trip, Weapon Focus (Bite) |treasure= |environment=any |organization=solitary |special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 23). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a reflex save or be suppressed for 1d4 rounds. '''Enhanced Bite (Su)''' - A spiderling's bite counts as a +4 weapon. '''Mage Armor (Su)''' - Spiderlings produce a constant ''mage armor'' effect. |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Overfed Spiderling === {{PathfinderMonster |name=Spiderling |appearance=A huge, well-fed spider like creature apparently made of vines |cr=15 |xp=51,200 |alignment=N |size=Huge |type=Plant |senses=Low light vision |move-speeds=40 ft, climb 20 ft |hd=22d8+176 |hp=275 |bab=+16 |fort=+21 |ref=+10 |will=+10 |str=20 |dex=16 |con=26 |int=13 |wis=16 |cha=24 |init=+3 |ac=25 |touch-ac=11 |flatfooted-ac=22 |ac-breakdown=-2 size, +3 dex, +10 natural, +4 armor |def-abilities=SR 26, mage armor |dr=20/cold iron |immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun |melee-list=bite +26 (2d6+10 plus Dispelling Bite), 2 claw +21 (1d8+5) |space=15 ft. |reach=15 ft. |special-attacks=Dispelling bite, Enhanced bite, Force webs |spell-like=none |cmb=+23 (+2 Disarm, +2 Sunder, +4 Overrun, +4 Trip) |cmd=36 |perception=+28 |skills=Stealth +28, Acrobatics +25, Disable Device +25 |feats=Combat Expertise, Power Attack, Combat Reflexes, Improved Disarm, Improved Trip, Improved Sunder, Greater Trip, Weapon Focus (Bite), Sundering Strike, Improved Overrun, Greater Overrun |treasure= |environment=any |organization=solitary |special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 28). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds. '''Enhanced Bite (Su)''' - A spiderling's bite counts as a +4 weapon. '''Force Webs (Su)''' - A spiderling can spray flexible strands of sticky, invisible force at a single Medium or smaller target up to 20 feet away. A successful Reflex save (DC 28) lets the target avoid the webs; failure means the creature is entangled (-2 attack, -4 Dex, half move speed). Force webs are immune to all damage and most spells, including ''dispel magic''. A force web dissolves after 1d4 hours. '''Mage Armor (Su)''' - Spiderlings produce a constant ''mage armor'' effect. |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === World Tree Humanoid === {{PathfinderMonster |name=Humanoid |appearance=A humanoid creature made up of massed vines |cr=13 |xp=25600 |alignment=N |size=Medium |type=Plant |senses=Low light vision |move-speeds=30 ft |hd=19d8+95 |hp=180 |bab=+14 |fort=+16 |ref=+13 |will=+8 |str=16 |dex=24 |con=20 |int=13 |wis=15 |cha=21 |init=+7 |ac=27 |touch-ac=18 |flatfooted-ac=19 |ac-breakdown=+7 dex, +5 natural, +4 armor, +1 dodge |def-abilities=SR 24, mage armor |dr=20/cold iron |immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun |melee-list=bite +22 (1d6+8 plus Dispelling Bite), claw +17 (1d4+3) |space=5 ft. |reach=5 ft. |special-attacks=Dispelling bite, Enhanced bite, Force webs |spell-like=none |cmb=+21 (+2 Disarm, +2 Sunder, +2 Trip) |cmd=34 |perception=+24 |skills=Stealth +28, Acrobatics +25, Disable Device +25 |feats=Combat Expertise, Power Attack, Combat Reflexes, Improved Disarm, Improved Trip, Improved Sunder, Agile Maneuvers, Weapon Focus (Bite), Dodge, Step Up |treasure= |environment=any |organization=solitary |special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 21). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds. '''Enhanced Bite (Su)''' - A spiderling's bite counts as a +4 weapon. '''Force Webs (Su)''' - A spiderling can spray flexible strands of sticky, invisible force at a single Medium or smaller target up to 20 feet away. A successful Reflex save (DC 21) lets the target avoid the webs; failure means the creature is entangled (-2 attack, -4 Dex, half move speed). Force webs are immune to all damage and most spells, including ''dispel magic''. A force web dissolves after 1d4 hours. '''Mage Armor (Su)''' - Spiderlings produce a constant ''mage armor'' effect. |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === World Tree Rhino === {{PathfinderMonster |name=Rhino |appearance=A rhino shaped creature made up of massed vines |cr=14 |xp=38,400 XP |alignment=N |size=Large |type=Plant |senses=Low light vision |move-speeds=40 ft |hd=20d8+140 |hp=230 |bab=+15 |fort=+19 |ref=+9 |will=+8 |str=20 |dex=16 |con=24 |int=13 |wis=15 |cha=21 |init=+3 |ac=29 |touch-ac=17 |flatfooted-ac=22 |ac-breakdown=+3 dex, +4 deflection, +12 natural |def-abilities=SR 25, mage armor |dr=20/cold iron |immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun |melee-list=gore +24 (1d8+9), bite +24 (1d8+9 plus dispelling bite) |space=10 ft. |reach=5 ft. |special-attacks=Dispelling bite, Enhanced bite, powerful charge (gore, 2d8+18) |spell-like=none |cmb=+19 (+2 bull rush) |cmd=32 (+2 trip) |perception=+28 |skills=Survival +28 |feats=Power Attack (-3/+6), Improved Bull Rush, Greater Bull Rush, Minotaur's Charge |treasure= |environment=any |organization=solitary |special-abilities='''Dispelling bite (Ex)''' - A creature hit must make a Will save (DC 21). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds. '''Enhanced Bite (Su)''' - A rhino's bite counts as a +4 weapon. '''Enhanced Horn (Su)''' - A rhino's horn counts as a +4 weapon. '''Mage Armor (Su)''' - Rhinos produce a constant ''mage armor'' effect. |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === World Tree Spitter === {{PathfinderMonster |name=Spitter |appearance=A strange creature made up of massed vines |cr=10 |xp=9,600 |alignment=N |size=Medium |type=Plant |senses=Low light vision |move-speeds=30 ft |hd=15d8+60 |hp=127 |bab=+7 |fort=+11 |ref=+11 |will=+5 |str=12 |dex=26 |con=18 |int=13 |wis=15 |cha=21 |init=+8 |ac=27 |touch-ac=22 |flatfooted-ac=19 |ac-breakdown=+8 dex, +4 deflection, +5 natural |def-abilities=SR 21, mage armor |dr=20/cold iron |immunities=mind-affecting, paralysis, poison, polymorph, sleep, stun |melee-list=spit +19 (4d4+4 acid plus dispelling spit), 2 claws +8 (1d4+1) |space=5 ft. |reach=5 ft. |special-attacks=Dispelling spit, Enhanced spit |spell-like=none |cmb=+15 |cmd=26 |perception=+20 |skills=+26 Stealth |feats=Point blank shot, Precise shot, Agile Maneuvers |treasure= |environment=any |organization=solitary |special-abilities='''Dispelling Spit (Ex)''' - A creature hit must make a Will save (DC 21). On a failure ongoing spell effects on that creature are dispelled and the creature loses the ability to use spells or supernatural abilities for 1d2 rounds. Sundered magic items must make a Reflex save or be suppressed for 1d4 rounds. '''Enhanced Spit(Su)''' - This thing's spit counts as a +4 ranged weapon. '''Mage Armor (Su)''' - This thing produces a constant ''mage armor'' effect. |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Nahum the Inferno === {{PathfinderMonster |name=Nahum |appearance=A great puddle of living liquid fire |cr=19 MR 2 |xp=307200 |alignment=N |size=Gargantuan |type=Ooze |senses=Blindsight 120 ft |move-speeds=20 ft, climb 20 ft |hd=28d8+296 |hp=422 |bab=+21 |fort=+19 |ref=+8 |will=+9 |str=28 |dex=8 |con=30 |int=- |wis=10 |cha=10 |init=-1 |ac=9 |touch-ac=5 |flatfooted-ac=9 |ac-breakdown=+4 natural, -1 dex, -4 size |def-abilities=Energy Resist 15, Block Attack, Second Save |dr=10/epic |immunities=fire, piercing*, slashing* |melee-list=slam +26 (2d6+13 plus burn plus grab) |space=20 ft. |reach=20 ft. |special-attacks=Ooze Toss |spell-like=none |cmb=+34 (+38 grapple) |cmd=43 |perception=+0 |skills= |feats= |treasure=67,000 gp |environment=any |organization=solitary |special-abilities='''Burn (Ex)''' - 2d10 to all creatures within 20 feet and to any creature that attacks with a natural or non-reach melee weapon. '''Flare (Ex)''' - (Used when at half hp.) Raise burn to 5d10 at the cost of 2 hp per round. All creatures within sight must make a Reflex save (DC 34) or be blinded for the duration. Those that make the save are dazzled instead. Save DC is Con based. '''Ooze Toss (Ex)''' - Does burn damage as a 30 ft burst at up to 100 ft range. '''Block Attack (Ex)''' - Once per round, when hit by a melee or ranged attack, roll at +26. If that exceeds the attack, it does no damage as if it missed. '''Second Save (Ex)''' - Reroll save versus an ongoing effect as a free action at the beginning of each turn. '''Near-immunity to Piercing and Slashing (Ex)''' - All piercing and slashing damage is reduced to at most 1 damage (after DR). |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Kobold Guard === {{PathfinderMonster |name=Kobold Guard - Fighter 2 |appearance=Armed with an axe, an alchemist's fire and a tanglefoot bag |cr=1/2 |xp=200 |alignment=LE |size=Small |type=Humanoid (Reptilian) |senses=Darkvision 60 ft. (Light Sensitivity) |move-speeds=20 ft |hd=2d10+2 |hp=17 |bab=+2 |fort=+3 |ref=+2 |will=+0 (+1 vs fear) |str=7 |dex=15 |con=10 |int=8 |wis=10 |cha=9 |init=+2 |ac=20 |touch-ac=14 |flatfooted-ac=17 |ac-breakdown=+2 dex, +1 shield, +1 size, +1 natural, +1 dodge, +4 armor |def-abilities=none |dr=none |immunities=none |melee-list=handaxe +6 (1d4-2 20/x3 slashing) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=-1 |cmd=12 |perception=+3 |skills=Stealth +7 |feats=Weapon Finesse, Weapon Focus (Handaxe), Dodge |treasure=MW small hide, handaxe, buckler, alchemist's fire, tanglefoot bag |environment=any |organization=solitary |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Kobold Elite Guard === {{PathfinderMonster |name=Kobold Elite Guard - Fighter 6 |appearance=Armed with a spiked chain and two alchemist's fire |cr=4 |xp=1200 |alignment=LE |size=Small |type=Humanoid (Reptilian) |senses=Darkvision 60 ft. (Light Sensitivity) |move-speeds=30 ft |hd=6d10+12 |hp=49 |bab=+6 |fort=+8 |ref=+9 |will=+5 (+2 vs fear) |str=8 |dex=18 (+2 from belt) |con=12 |int=8 |wis=13 |cha=10 |init=+5 |ac=25 |touch-ac=17 |flatfooted-ac=19 |ac-breakdown=+7 armor, +5 dex, +1 size, +1 natural, +1 dodge |def-abilities=none |dr=none |immunities=none |melee-list=spiked chain +15/+10 (1d6+3 20/x2 piercing, disarm, trip) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+4 (+5 with chain) |cmd=20 |perception=+7 |skills=Stealth +13, Acrobatics +6 |feats=Weapon Finesse, Weapon Focus (Spiked Chain), Dodge, Combat Reflexes, Exotic Weapon Prof., Weapon Specialization (Spiked Chain), Stand Still |treasure=+1 mithral breastplate, +1 spiked chain, belt of incredible dexterity +2, cloak of resistance +2, alchemist's fire x2, potion of CMW x2, potion of shield of faith +4 |environment=any |organization=solitary |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Kobold Cleric === {{PathfinderMonster |name=Kobold Cleric - Cleric 6 |appearance=Healbot |cr=4 |xp=1200 |alignment=LE |size=Small |type=Humanoid (Reptilian) |senses=Darkvision 60 ft. (Light Sensitivity) |move-speeds=30 ft |hd=6d8+6 |hp=36 |bab=+4 |fort=+6 |ref=+3 |will=+8 |str=4 |dex=12 |con=12 |int=12 |wis=16 |cha=13 |init=+1 |ac=20 |touch-ac=14 |flatfooted-ac=19 |ac-breakdown=+4 armor, +1 dex, +1 size, +1 natural, +2 deflection |def-abilities=none |dr=none |immunities=none |melee-list=none |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=Copy cat 6/day, Dragonbreath (4d6, 15 ft cone, acid) 1/day, stabilize, bane, bless, CLW x2, CMW x2, aid, invisibility, CSW, invisibility purge, deeper darkness |cmb=+0 |cmd=15 |perception=+11 |skills=Heal +12, Sense Motive +12, Survival +9 |feats=Brew Potion, Combat Casting, Defensive Combat Training |treasure=+1 studded leather, amulet of natural armor +1, ring of protection +2, wand of CMW (50 charges) |environment=any |organization=solitary |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Young Gelationous Cube === {{PathfinderMonster |name=Young Gelatinous Cube |appearance=It looks like a cube of clear gelatin 5 foot to a side, but you can see some debris floating inside. |cr=2 |xp=400 |alignment=N |size=Medium |type=Ooze |senses=Blindsight 60 ft. |move-speeds=15 ft. |hd=4d8+24 |hp=42 |bab=+3 |fort=+7 |ref=-2 |will=-4 |str=6 |dex=5 |con=22 |int=- |wis=1 |cha=1 |init=-3 |ac=7 |touch-ac=7 |flatfooted-ac=7 |ac-breakdown=-3 dex |def-abilities=transparent |dr=none |immunities=electricity, ooze traits |melee-list=slam +1 (1d4-2 bashing plus 1d4 acid) |space=5 ft. |reach=5 ft. |special-attacks=engulf, paralysis |spell-like=none |cmb=+1 |cmd=10 |perception=-5 |skills= |feats= |treasure=Various coins and gems worth 550 gp (the second one also has a +1 light steel shield) |environment=any |organization=solitary |special-abilities='''Acid (Ex)''' - A gelatinous cube's acid does not harm metal or stone. '''Engulf (Ex)''' - Although it moves slowly, a gelatinous cube can simply engulf Medium or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 10 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based. '''Paralysis (Ex)''' - A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 18 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based. '''Transparent (Ex)''' - Due to its lack of coloration, a gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed. |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Creeper === {{PathfinderMonster |name=Creeper |appearance=A strange green-skinned creature scuttles forward on four short legs. It wears what appears to be a horrified expression. |cr=4 |xp=1200 |alignment=N |size=Medium |type=Aberration |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=5d8+15 |hp=37 |bab=+3 |fort=+4 |ref=+4 |will=+5 |str=8 |dex=16 |con=16 |int=4 |wis=12 |cha=8 |init=+2 |ac=15 |touch-ac=13 |flatfooted-ac=12 |ac-breakdown=+3 dex, +2 natural |def-abilities=none |dr=none |immunities=electricity |melee-list=slam +2 (1d4-1 bashing) |space=5 ft. |reach=5 ft. |special-attacks=explosion |spell-like=none |cmb=+2 |cmd=15 |perception=+1 |skills=Stealth +12, |feats=Skill Focus (Stealth), Run, Step Up |treasure=special |environment=any |organization=solitary or hatchlings (1d4 young creepers) |special-abilities='''Immunity to Electricity (Ex)''' A creeper struck by electricity takes no damage and instead adds 1 point of damage to its explosion attack for each 3 points of damage that would have been done. '''Explosion (Ex)''' A creeper can cause itself to explode like a fireball. This attack does 5d6 damage plus any extra from electricity to everyone within 30 ft. (DC 15 Ref for half) and destroys the creeper. To use this attack, the creeper must take a standard action one round, and a full round action the next. Creatures nearby can hear a hissing sound once the creeper starts its attack (DC 10 Perception). It can choose to discontinue its attack at any point. Any creature killed by a creeper's explosion must make a DC 15 Fort save. If they fail, 1d4 new creepers will grow out of the corpse over the next 48 hours. A remove disease spell can prevent this. |description=Creepers are fortunately rare aberrations that reproduce by planting spores in fresh corpses. Rather than wait for a corpse like most such creatures, creepers make their own by detonating themselves near other creatures. They prefer to sneak up on their targets, although they are capable runners if their target tries to flee. Creepers have no arms and are incapable of manipulating their environment besides the craters left from their explosions. They feed off of plants and minerals, building up a reserve of volatile chemicals. If a creeper is killed before it can explode, these chemicals can be extracted (DC 14 Dungeoneering or Survival check to not ruin half). This provides a kegs-worth of compounds that are very similar to gunpowder once dried. {{{!}} ! Dungeoneering ! Lore {{!}}- {{!}} DC 14 {{!}} This is a creeper, an aberration that kills its victims by detonating itself. {{!}}- {{!}} DC 19 {{!}} Creepers reproduce by spores implanted in the corpses of their victims. It takes about 48 hours for new creepers to grow. A remove disease spell can stop this. {{!}}- {{!}} DC 24 {{!}} The volatile chemicals a creeper uses can be extracted if it can be killed before it explodes. These chemicals react with electricity while the creeper is still alive though, making the resulting explosion even stronger. {{!}}} }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Martite Devil === {{PathfinderMonster |name=Martite |appearance=This small, red-scaled, armed serpent's eyes glitters with both fear and hatred. |cr=1 |xp=400 |alignment=LE |size=Small |type=Outsider (Devil, Extraplanar, Evil, Lawful) |senses=See in darkness, Darkvision 60 ft. |move-speeds=20 ft., climb 20 ft. |hd=2d10+4 |hp=15 |bab=+2 |fort=+2 |ref=+5 |will=+3 |str=8 |dex=14 |con=14 |int=6 |wis=10 |cha=12 |init=+2 |ac=14 |touch-ac=13 |flatfooted-ac=12 |ac-breakdown=+1 size, +2 Dex, +1 natural |def-abilities=resist acid 10, resist cold 10 |dr=5/silver or good |immunities=fire |melee-list=claws +2 (1d3-1) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=3/day flare, 3/day ray of fire |cmb=+0 |cmd=12 |perception=+5 |skills=Sense Motive +5, Diplomacy +3, Bluff +6 |feats=Weapon Finesse |treasure=none |environment=Demonic Realms |organization=solitary, squad (1 advanced martite and 1d6 martites) |special-abilities='''See in Darkness (Su)''' A martite can see even in magical darkness. |description=Martite are devils that once rose above the ranks of the Lemure, but have since been demoted. They have few natural abilities and little chance for advancement without mortal help, though sometimes a particularly strong one will gather a small troop of others to boss around. {{{!}} ! Planes ! Lore {{!}}- {{!}} DC 11 {{!}} This is a martite, a very low rank devil. {{!}}- {{!}} DC 16 {{!}} Martites aren't terribly bright, but they are perceptive and can and will try to deal. Like all devils, they will follow the letter of any agreements, but like all devils they seek personal gain through such deals. {{!}}- {{!}} DC 21 {{!}} Like most devils, they are fairly resilient physically. Unlike most other devils, that's almost all they have going for them. They are still capable of a few magic cantrips. {{!}}} }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Reproma === {{PathfinderMonster |name=Reproma |appearance=Thick vines hang off the tree. They seem to twitch and sway even when there's no wind. |cr=1 |xp=400 |alignment=N |size=Medium |type=Plant |senses=tremorsense, Perception +4 |move-speeds=0 ft. |hd=1d8+2 |hp=7 |bab=+0 |fort=+4 |ref=-1 |will=+0 |str=12 |dex=8 |con=14 |int=- |wis=10 |cha=8 |init=-1 |ac=12 |touch-ac=9 |flatfooted-ac=12 |ac-breakdown=-1 Dex, +3 natural |def-abilities=none |dr=none |immunities=none |melee-list=4 tentacles +1 (1d4+1) |space=5 ft. |reach=5 ft. |special-attacks=Constrict (1d4+1), Grab (tentacle) |spell-like=none |cmb=+1 (+5 grapple) |cmd=10 (can't be tripped) |perception=+4 |skills= |feats=Multiattack |treasure=incidental |environment=any forest |organization=solitary |special-abilities='''Constrict (Ex):''' Do an extra 1d4+1 damage on a successful grapple check. '''Grab (Ex):''' If a reproma hits with its tentacle attacks, it deals normal damage and attempts to start a grapple as a free action. |description=Reproma are vines that grow up trees, then hang down along the branches. When they sense movement nearby, they lash out attempting to grab and crush the target. Anything they succeed in killing eventually becomes fertilizer for the plant. While they normally feed on rats, squirrels or the like, they are mindless and simply attack anything that comes near. If there are multiple creatures nearby, they split their attacks evenly. Reproma look like many other vines until they start to move. Roll a Perception, Knowledge (Nature) or Survival (DC 18) to notice it beforehand. {{{!}} ! Nature ! Lore {{!}}- {{!}} DC 11 {{!}} This is a reproma. It's simply a plant that attacks anything that moves. {{!}}- {{!}} DC 16 {{!}} Reproma are stationary, so they rely on their ability to grab their targets and squeeze them to capture prey. They are mindless though, so they will attack anything that triggers their tremorsense. {{!}}- {{!}} DC 21 {{!}} Reproma normally feed on small animals, but they try to kill them quickly, so while their ability to grab larger prey is fairly limited, it still hurts if they actually hit or grab you. {{!}}} }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Assassin - Spleenstabber === {{PathfinderMonster |name=Spleenstabber, goblin ninja 5 |appearance= |cr=4 |xp=1200 |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=35 ft. |hd=5d8+0 |hp=23 |bab=+3 |fort=+1 |ref=+9 |will=+2 |str=10 |dex=20 |con=10 |int=11 |wis=13 |cha=10 |init=+5 |ac=18 |touch-ac=16 |flatfooted-ac=13 |ac-breakdown=+5 dex, +2 armor, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=MW rapier +11 (1d4-2/18 + 3d6 sneak attack) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+2 |cmd=17 |perception=+9 |skills=Acrobatics +13, Bluff +8, Climb +8, Disable Device +13, Disguise +8, Escape Artist +13, Perception +9, Stealth +17, Use Magic Device +10 |feats=Fleet, Weapon Finesse, Weapon Focus (rapier) |treasure=MW rapier, MW leather, 1 use Dimension Door smoke bomb |environment= |organization= |special-abilities=Fast Stealth, Vanishing Trick, Ki 2 pts |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Wizard - Foeblaster === {{PathfinderMonster |name=Foeblaster, goblin wizard 10 |appearance= |cr=9 |xp= |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=10d6+0 |hp=47 |bab=+6 |fort=+5 |ref=+8 |will=+11 |str=6 |dex=17 |con=10 |int=17 |wis=14 |cha=10 |init=+7 |ac=19 |touch-ac=16 |flatfooted-ac=16 |ac-breakdown=+3 dex, +3 natural armor, +2 deflection, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=+9 ranged |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+2 |cmd=17 |perception=+12 |skills=Swim +8, Stealth +24, Spellcraft +16, Linguistics +16 |feats=Combat Casting, Enlarge Spell, Eschew Materials, Improved Counterspell, Improved Initiative, Maximize Spell, Point-Blank Shot, Scribe Scroll |treasure=Amulet of natural armor +3 (bonded), Cloak of resistance +2, Ring of protection +2, Staff of fire |environment= |organization= |special-abilities= |description=Spellbook:<br/> 1 - Alarm<br/> 1 - Burning Hands<br/> 1 - Color Spray<br/> 1 - Magic Missile<br/> 1 - Obscuring Mist<br/> 1 - Shield<br/> 1 - Silent Image<br/> 2 - Flaming Sphere<br/> 2 - Hypnotic Pattern<br/> 2 - Invisibility<br/> 2 - Minor Image<br/> 2 - Mirror Image<br/> 2 - See Invisibility<br/> 3 - Dispel<br/> 3 - Fireball<br/> 3 - Illusory Script<br/> 3 - Invisibility Sphere<br/> 4 - Fire Shield<br/> 4 - Illusory Wall<br/> 4 - Wall of Fire<br/> 5 - Cone of Cold (fire)<br/> 5 - Persistent Image }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Chief - Toechopper === {{PathfinderMonster |name=Toechopper, goblin fighter 3 |appearance= |cr=2 |xp=600 |alignment=CE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=3d10+6 |hp=25 |bab=+3 |fort=+4 |ref=+4 |will=+2 (+3 vs fear) |str=12 |dex=17 |con=12 |int=10 |wis=12 |cha=6 |init=+3 |ac=20 |touch-ac=15 |flatfooted-ac=16 |ac-breakdown=+3 dex, +4 armor, +1 size, +1 dodge, +1 shield |def-abilities=none |dr=none |immunities=none |melee-list=MW longsword +6 (1d6+1, 19-20/x2 slashing) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+3 (+4 grapple) |cmd=17 (18 to break a grapple) |perception=+3 |skills=Acrobatics +3, Climb +5, Intimidate +3, Survival +5, |feats=Weapon Focus (longsword), Dodge, Combat Reflexes, Stand Still |treasure=longsword, chain shirt, wooden shield, potion of CLW, armbands of the brawler |environment= |organization= |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Assassin 7 === {{PathfinderMonster |name=Goblin slayer 7 |appearance= |cr=6 |xp= |alignment=NE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=7d10+21 |hp=59 |bab=+7/+2 |fort=+7 |ref=+10 |will=+3 |str=11 |dex=20 |con=14 |int=10 |wis=12 |cha=6 |init=+5 |ac=22 |touch-ac=17 |flatfooted-ac=16 |ac-breakdown=+5 dex, +4 armor, +1 natural, +1 dodge, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=+15/+10 kukri (1d3+1 plus 2d6 sneak attack, 18) |space=5 ft. |reach=5 ft. |special-attacks=favored enemy human/dwarf +2 (move action), stalker |spell-like=none |cmb=+11 |cmd=22 |perception=+11 |skills=Acrobatics +15, Climb +10, Disguise +8, Escape Artist +15, Stealth +23, |feats=Agile Maneuvers, Dodge, Weapon Finesse, Weapon Focus (Kukri), Fast Stealth, Camouflage, Slow Reactions, Surprise Attack |treasure=+1 kukri, +1 leaf armor, amulet of natural armor +1 |environment= |organization= |special-abilities= |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Assassin 9 === {{PathfinderMonster |name=Goblin slayer 9 |appearance= |cr=8 |xp= |alignment=NE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=9d10+27 |hp=76 |bab=+9/+4 |fort=+8 |ref=+11 |will=+4 |str=12 |dex=20 |con=14 |int=10 |wis=12 |cha=6 |init=+5 |ac=22 |touch-ac=17 |flatfooted-ac=16 |ac-breakdown=+5 dex, +4 armor, +1 natural, +1 deflection, +1 dodge, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=+17/+12 rapier (1d4+2 plus 3d6 sneak attack, 18) |space=5 ft. |reach=5 ft. |special-attacks=favored enemy human/dwarf +2 (move action), stalker |spell-like=none |cmb=+13 |cmd=26 |perception=+13 |skills=Acrobatics +17, Climb +13, Disguise +10, Escape Artist +17, Stealth +25, |feats=Agile Maneuvers, Dodge, Weapon Finesse, Weapon Focus (Rapier), Fast Stealth, Camouflage, Slow Reactions, Surprise Attack, Slowing Strike, Lunge |treasure=+1 adamantine rapier, +1 leaf armor, amulet of natural armor +1, ring of protection +1 |environment= |organization= |special-abilities= |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Cleric - Dogkicker === {{PathfinderMonster |name=Dogkicker, goblin cleric 1 |appearance= |cr=1/2 |xp=200 |alignment=NE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=1d8+2 |hp=10 |bab=+0 |fort=+3 |ref=+3 |will=+3 |str=6 |dex=16 |con=13 |int=10 |wis=12 |cha=12 |init=+3 |ac=16 |touch-ac=14 |flatfooted-ac=12 |ac-breakdown=+3 dex, +1 armor, +1 size, +1 shield |def-abilities=none |dr=none |immunities=none |melee-list=longsword +0 (1d6-2, 19-20/x2 slashing) |space=5 ft. |reach=5 ft. |special-attacks=bleeding touch 4/day, channel energy 6/day |spell-like=Bleed at-will, Cure Light Wounds 2/day, Battle Rage 4/day, Savage Maw 1/day |cmb=-3 |cmd=10 |perception=+1 |skills=Heal +5, Spellcraft +4, |feats=Extra Channel |treasure= |environment= |organization= |special-abilities='''Aura (Ex)''' Detects as lawful evil. '''Channel Energy (Su)''' Standard action for 30 foot burst of negative energy dealing 1d6 damage. Will save DC 11 for half. '''Battle Rage (Sp)''' Standard action touch grants +1 damage for 1 round. '''Bleeding Touch (Sp)''' Melee touch attack for 1d6 damage. '''Cure Light Wounds (Spell)''' Touch heals 1d8+1, can be exchanged for inflict and deal 1d8+1 negative energy damage. '''Savage Maw (Spell)''' Gain a bite attack for 1 minute (-6 to hit, 1d4-2 damage). |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Swordsman L3 === {{PathfinderMonster |name=Goblin fighter 3 |appearance= |cr=2 |xp=600 |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. (run) |hd=3d10+6 |hp=23 |bab=+3 |fort=+4 |ref=+3 |will=+1 (+2 vs fear) |str=11 |dex=14 |con=12 |int=8 |wis=11 |cha=7 |init=+2 |ac=22 |touch-ac=14 |flatfooted-ac=19 |ac-breakdown=+2 dex, +5 armor, +1 size, +1 dodge, +3 shield |def-abilities=none |dr=none |immunities=none |melee-list=MW longsword +6 (1d6, 19-20/x2 slashing) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+2 |cmd=15 |perception=+1 |skills=Acrobatics -1, Climb +0, Survival +4, Stealth +6, |feats=Weapon Focus (longsword), Dodge, Run, Shield Focus |treasure=MW longsword, scale mail, MW heavy steel shield, potion of CLW |environment= |organization= |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Shieldsman L5 === {{PathfinderMonster |name=Goblin fighter 5 |appearance= |cr=4 |xp= |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=20 ft. |hd=5d10+10 |hp=47 |bab=+5 |fort=+5 |ref=+5 |will=+4 (+5 vs fear) |str=14 |dex=16 |con=14 |int=8 |wis=13 |cha=8 |init=+7 |ac=28 |touch-ac=14 |flatfooted-ac=25 |ac-breakdown=+9 armor, +2 dex, +5 shield, +1 dodge, +1 size |def-abilities=stand still |dr=none |immunities=none |melee-list=longsword +7 (1d6+3, 19-20/x2 slashing) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+5 |cmd=19 |perception=+6 |skills= |feats=Combat Reflexes, Dodge, Improved Init, Iron Will, Shield Focus, Stand Still |treasure=longsword, plate mail, tower shield |environment= |organization= |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Archer L5 === {{PathfinderMonster |name=Goblin fighter 5 |appearance= |cr=4 |xp= |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=5d10+5 |hp=42 |bab=+5 |fort=+5 |ref=+6 |will=+2 (+3 vs fear) |str=12 |dex=20 |con=13 |int=8 |wis=12 |cha=8 |init=+5 |ac=20 |touch-ac=17 |flatfooted-ac=14 |ac-breakdown=+3 armor, +5 dex, +1 dodge, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=longbow +13 (1d6, x3) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=none |cmb=+2 |cmd=15 |perception=+6 |skills= |feats=Deadly Aim, Dodge, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus Longbow |treasure=longbow, studded leather |environment= |organization= |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Cleric L3 === {{PathfinderMonster |name=Goblin cleric 3 |appearance= |cr=2 |xp=600 |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=3d8+3 |hp=17 |bab=+2 |fort=+3 |ref=+2 |will=+4 |str=7 |dex=12 |con=11 |int=10 |wis=13 |cha=10 |init=+1 |ac=17 |touch-ac=12 |flatfooted-ac=16 |ac-breakdown=+1 dex, +5 armor, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=Heavy mace +1 (1d6-2, 20/x2 bashing) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=3/day channel negative energy (2d6, DC 11), command (DC 13), CLW, cause fear (DC 12), bless, spiritual weapon, summon monster II |cmb=-1 |cmd=10 |perception=+3 |skills=Acrobatics -3, Climb -5, Survival +3, Stealth +9, |feats=Combat Casting, Spell Focus (Enchantment) |treasure=heavy mace, scale mail, 2 potions of CLW, 1 alchemist fire |environment= |organization= |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Warpriest L3 === {{PathfinderMonster |name=Goblin warpriest 3 |appearance= |cr=2 |xp=600 |alignment=LE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=20 ft. |hd=3d8+3 |hp=23 |bab=+3 |fort=+4 |ref=+3 |will=+4 |str=12 |dex=14 |con=13 |int=8 |wis=12 |cha=13 |init=+2 |ac=21 |touch-ac=14 |flatfooted-ac=18 |ac-breakdown=+2 dex, +6 armor, +1 dodge, +1 size, +1 shield |def-abilities=none |dr=none |immunities=none |melee-list=Longsword +5 (1d6+1, 19/x2) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=divine favor (+1 atk/dmg), entropic shield (20% ranged miss), shield of faith (+2 ac), cure light wounds (1d8+3) |cmb=+2 |cmd=15 |perception=+4 |skills=Stealth +10, |feats=Weapon Focus (Longsword), Combat Reflexes, Dodge, Combat Casting (+8) |treasure=longsword, chainmail, light steel shield |environment= |organization= |special-abilities=none |description=Can cast two spells on self as swift actions with fervor. Will cast divine favor at beginning of fight. Will use entropic shield if taking ranged damage. Will cast shield of faith if divine favor wears off and in melee. Otherwise attacks with sword and stays in group. }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Sorcerer L3 === {{PathfinderMonster |name=Goblin sorcerer 3 |appearance= |cr=2 |xp=600 |alignment=NE |size=small |type=Humanoid (Goblinoid) |senses=Darkvision 60 ft. |move-speeds=30 ft. |hd=3d6+3 |hp=14 |bab=+1 |fort=+1 |ref=+3 |will=+4 |str=6 |dex=14 |con=11 |int=9 |wis=12 |cha=11 |init=+2 |ac=13 |touch-ac=13 |flatfooted-ac=11 |ac-breakdown=+2 dex, +1 size |def-abilities=none |dr=none |immunities=none |melee-list=quarterstaff +0 (1d4-2, 20/x2 bashing) |space=5 ft. |reach=5 ft. |special-attacks=none |spell-like=3/day Elemental ray, acid splash, daze (DC 10), flare (DC 10), penumbra, ray of frost, grease (DC 11), enlarge person, acid hands (DC 11) |cmb=-2 |cmd=10 |perception=+2 |skills=Acrobatics -1, Climb -5, Survival +2, Stealth +7, |feats=Point-blank shot, Precise shot |treasure=quarterstaff, 2 potions of CLW |environment= |organization= |special-abilities=none |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Goblin Notes === * Blacksmith apprentices - Light hammer +3 (1d3+1 / x2) * Blacksmith - Light hammer +4 (1d3+2 / x2), -1 AC * Miners - Light pick +2 (1d3 / x4) * Others - Shortsword +2 (1d4 / 19-20) </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Mythic Wood Elemental CR 15, MR 2 === {{PathfinderMonster |name=Invincible Elder Wood Elemental, Warpriest 4 |appearance= |cr=15, MR 2 |xp=51200 |alignment=N |size=huge |type=Outsider (Wood) |senses=Darkvision 60 ft., low-light vision |move-speeds=30 ft., woodland stride |hd=16d10+4d8+120+20 |hp=246 |bab=+19 |fort=+20 |ref=+10 |will=+13 |str=38 |dex=8 |con=23 |int=12 |wis=15 |cha=11 |init=+5 |ac=26 |touch-ac=7 |flatfooted-ac=26 |ac-breakdown=-2 size, -1 dex, +19 natural |def-abilities=energy resist 15, block attacks, second save |dr=10/-,10/epic |immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph |melee-list=2 slams +31/+26 (2d10+1d6+29/19-20 plus Awesome Blow, Entangle) |space=15 ft. |reach=15 ft. |special-attacks=fervor (4 times, heal 1d6 or trade for spell), blessings (5 times; plant, entangle on hit; nobility, +2 morale to ally) |spell-like=bull's strength, burning disarm, doom, entropic shield |cmb=+35 |cmd=44 |perception=+25 |skills=... |feats=Awesome Blow, Cleave, Furious Focus, Greater Bull Rush, Greater Overrun, Greater Sunder, Improved Bull Rush, Improved Critical, Improved Overrun, Improved Sunder, Power Attack |treasure= |environment= |organization= |special-abilities= |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Mythic Wood Elemental CR 6, MR 1 === {{PathfinderMonster |name=Invincible Large Wood Elemental |appearance= |cr=6, MR 1 |xp=2400 |alignment=N |size=large |type=Outsider (Wood) |senses=Darkvision 60 ft., low-light vision |move-speeds=30 ft., woodland stride |hd=8d10+24+10 |hp=78 |bab=+8 |fort=+9 |ref=+2 |will=+6 |str=24 |dex=10 |con=17 |int=6 |wis=11 |cha=11 |init=+3 |ac=20 |touch-ac=9 |flatfooted-ac=20 |ac-breakdown=+11 natural, -1 size |def-abilities=energy resist 10, block attacks, second save |dr=5/-,5/epic |immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph |melee-list=2 slams +14 (2d6+7) |space=10 ft. |reach=10 ft. |special-attacks=none |spell-like=none |cmb=+16 |cmd=26 |perception=+11 |skills=... |feats=Cleave, Greater Bull Rush, Improved Bull Rush (B), Improved Overrun, Power Attack |treasure= |environment= |organization= |special-abilities= |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Metal Elemental === {{PathfinderMonster |name=Agile Metal Elemental |appearance= |cr=17, MR 1 |xp=153,600 |alignment=N |size=large |type=Outsider (Metal) |senses=Darkvision 60 ft., low-light vision |move-speeds=80 ft. |hd=24d10+106 |hp=238 |bab=+24 |fort=+12 |ref=+21 |will=+13 |str=33 |dex=24 |con=18 |int=11 |wis=11 |cha=8 |init=+27 |ac=34 |touch-ac=18 |flatfooted-ac=26 |ac-breakdown=+7 dex, +3 dodge, +16 natural, -2 size |def-abilities=Evasion |dr=15/bludgeoning and adamantine |immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph |melee-list=2 slams +33 (4d10+11) |space=10 ft. |reach=30 ft. |special-attacks=quickness |spell-like=none |cmb=+36 |cmd=+43 |perception=+0 |skills= |feats=Dodge, Mobility, Run, Spring Attack |treasure= |environment= |organization= |special-abilities= |description= }} </div> <div style="border:1px solid black; padding:3px; margin:3px"> === Giant Metal Elemental === {{PathfinderMonster |name=Giant Savage Agile Metal Elemental |appearance= |cr=19, MR 3 |xp=614,400 |alignment=N |size=huge |type=Outsider (Metal) |senses=Darkvision 60 ft., low-light vision |move-speeds=80 ft. |hd=24d10+174 |hp=306 |bab=+24 |fort=+12 |ref=+20 |will=+13 |str=41 |dex=22 |con=22 |int=11 |wis=11 |cha=8 |init=+26 |ac=36 |touch-ac=177 |flatfooted-ac=28 |ac-breakdown=+6 dex, +3 dodge, +19 natural, -2 size |def-abilities=Evasion |dr=15/bludgeoning and adamantine, 10/epic |immunities=elemental traits (bleed, paralysis, poison, sleep, stun, precision), mind-affecting, polymorph |melee-list=3 slams +37 (4d10+15 plus bleed 1) |space=15 ft. |reach=40 ft. |special-attacks=quickness, feral savagery (full attack) |spell-like=none |cmb=+40 |cmd=+46 |perception=+0 |skills= |feats=Dodge, Mobility, Run, Spring Attack |treasure= |environment= |organization= |special-abilities= |description= }} </div>
Summary:
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