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===PLANTMAN RACIAL FEATS=== BURDEN OF GUARDIANSHIP <br> '''Prerequisite:''' Plantman, Nature's Aspect racial trait<br> '''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br> <br> BURDEN OF REJUVENATION <br> '''Prerequisite:''' Plantman, Nature's Aspect racial trait<br> '''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br> <br> CLEANSE THE MADNESS <br> '''Prerequisite:''' Crystalline or Plantman<br> '''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br> <br> IMPROVED ASPECT OF NATURE <br> '''Prerequisite:''' Plantman, Nature's Aspect racial trait<br> '''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br> <br> SECRET OF REAWAKENING <br> '''Prerequisite:''' Plantman, Nature's Aspect racial trait<br> '''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br> <br>
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