Editing
StarWars for 5ed
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Pirates ==== The bane of interstellar commerce and trade, Pirates are those criminal element whom make their living stealing ships and their cargo. They are also not above the occasional kidnaping and ransom demands. '''PIRATE CREW''', ''Medium sized humanoid nonheroic 4/Soldier 1''</br> '''Dark Side''' 8</br> '''Armor Class''' 16 (combat jumpsuit ACR 14)</br> '''Hit Points''' 28 (HD 4d4/1d10; Second Wind 1d10+3), '''Damage Threshold''' 20 (recover +5)</br> '''Speed''' 30 feet</br> STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 10, WIS 10, CHA 12 (+1)</br> '''Saving Throws''' Constitution +5</br> '''Proficiencies''' Advance Melee, Heavy, Pistol, Rifle, Simple; Light Armor</br> '''Skills''' Athletics +5, Mechanic +3, Pilot +5</br> '''Feats''' Double Attack, Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons)</br> '''Talents''' Weapon Specialization (blaster carbine)</br> '''Senses''' ''passive'' perception 10; '''Languages''' Basic, plus native</br> '''Equipment Mod''': +4 equipment bonus to saving throws vs. radiation, hot and cold, thin, dense and hazardous atmosphere conditions and inhaled hazardous toxins and poisons.</br> '''ACTIONS'''</br> '''''Double Attack'''''. With an attack action, attack twice on the round.</br> '''''Blaster Carbine''''' (50 pc). Range weapon attack: +6 to hit, one target; Hit: 3d8+4 energy. Autofire ranged attack +1 (+4 brace) to hit; Hit: one target 5d8+4 or AOE 10x10ft 3d8, Dex save DC13 ½. Range 200/1,200ft (or 50/300ft with folded stock).</br> '''''Vibro-Sword''''' (pc). Melee Weapon Attack +5 to hit, one target, reach 5ft; Hit: 2d8+2 slashing</br> '''''Stun Grenades''''' (2). Range 30/100ft (15ft AOE sphere area), Damage 4d6* stun, DC 15 dex, ½ with a save.</br> '''Extra Gear''': Bandolier (4 power cells for carbine, 1 for vibro-sword), Short range comlink, Utility belt.</br> These standard pirates are battle hardened and experience blood takers. Most are merciless and greedy. Pirates are not known for their mercy and many of their targets will fight to the bitter end knowing their fate if they are ‘captured’.</br></br> '''PIRATE STARFIGHTER PILOTS''', ''Medium sized human, nonheroic 4/Solider 1''</br> '''Dark Side''' 8</br> '''Armor Class''' 17 (armored flight suit ACR 14)</br> '''Hit Points''' 23 (HD 4d4/1d10, Second Wind 1d10+2), '''Damage Threshold''' 19 (recover +4)</br> '''Speed''' 30 feet</br> STR 12 (+1), DEX 17 (+3), CON 12 (+1), INT 12 (+1), WIS 10, CHA 10</br> '''Saving Throws''' Constitution +4</br> '''Proficiencies''' Heavy, Rifle, Simple, Pistol; Light Armor</br> '''Skills''' Computer Use +4, Initiative +6, Mechanic +4, Piloting +9</br> '''Feats''' Skill Expertise (Pilot), Skill Proficiency (Computer Use), Weapon Focus (Heavy weapons), Vehicle Combat (reaction for piloted vessel to take ½ damage vs. last attack)</br> '''Talents''' Weapon Specialization (Heavy/Starship weapons)</br> '''Senses''' ''passive'' perception 10; '''Language''' Basic, Binary, plus native.</br> '''Equipment Mods''': Disadvantage with Stealth.10 hours sealed and full protection of vacuum enviro- hazards. Safe to all but Extreme radiation (then resistance). Hand-free short range comlink.</br> '''ACTIONS'''</br> '''''Blaster Pistol''''' (50 pc). Range Weapon Attack +6 to hit, one target; Hit: 3d6+2 energy; 50/300</br> '''Extra Gear''': 2 power cells for blaster pistol, utility belt.</br> Pirates often deploy Starfighters to chase down their prey and weaken it before their main transport moves in to finish their opponents off. Most of these ships employ Ion-cannons so as not to permanently damage the ship or its cargo.</br></br> '''FIRST MATE''', ''Medium humanoid soldier 7 (military)''</br> '''Force Points''' 6 (1d4+1), '''Dark Side''' 10</br> '''Armor Class''' 17 (unarmed)</br> '''Hit Points''' 84 (7d10; Second Wind 2d10+9), '''Damage Threshold''' 25 (recover +8)</br> '''Speed''' 30 feet</br> STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10, WIS 13 (+1), CHA 11</br> '''Saves''' Strength +6, Constitution +7</br> '''Proficiencies''' Advanced Melee, Martial, Pistols, Rifles, Simple; Light & Medium Armor</br> '''Skills''' Athletics +6, Drive +5, Initiative +5, Intimidate +3, Mechanic +3, Perception +4</br> '''Feats''' Bravery (advantage vs. fear and frightened), Double Attack (attack action, two attacks), Heavy Weapon Master (melee re-roll 1&2’s), Improved Damage Threshold, Power Attack (-4 to hit/+8 melee), Stoic (Con save), Weapon Focus (advanced melee weapons)</br> '''Talents''' Battle Analysis (bonus everyone ½ HP total. +2 insight vs. ½ HP until the start of next turn), Hard Target (reaction to end one –Frightened, Reeling or Stunned/ rest), Greater Weapon focus & Greater Weapon Specialization/Weapon Specialization (power maul)</br> '''Senses''' ''passive'' perception 14; '''Languages''' Basic plus native</br> '''ACTIONS'''</br> '''''Double Attack'''''. With an attack action, attack twice on the round.</br> '''''Heavy Blaster Pistol''''' (25 pc). Ranged Weapon Attack: +5 to hit; Hit: 3d8+5 energy. Range 50/300ft.</br> '''''Power Maul''''' (pc). Melee weapon attack +8 to hit, one target, reach 5ft; Hit: 4d6+11 energy</br> '''Extra Gear''': Bandolier (4 power cells for pistol, 4 power cells for power maul), Utility belt</br></br> [[File:SWD5.Pirate.jpg | 400px | left]] '''PIRATE CAPTAIN''', ''Medium sized humanoid, Noble* 3/Scoundrel 7 (merchant/guild)''</br> F'''orce Points''' 8 (1d4+1), '''Dark Side''' 10</br> '''Armor Class''' 21 (unarmored)</br> '''Hit Points''' 63 (HD 10d6; Second Wind 3d6+11), '''Damage Threshold''' 20 (recovery +5)</br> '''Speed''' 30 feet</br> STR 11, DEX 17 (+3), CON 12 (+1), INT 19 (+4), WIS 12 (+1), CHA 16 (+3)</br> '''Saving Throws''' Dexterity +7, Wisdom +5, Charisma +7</br> '''Proficiencies''' Simple, Pistol, Advanced Melee Weapons</br> '''Skills''' Deception +11, Galactic Lore +8, Gather Information +7, Initiative +7, Intimidate +7, Investigation +8, Mechanic +8, Perception +5, Pilot +7, Stealth +7, Thievery +8</br> '''Feats''' Careful Shot (+2 to hit and damage with aim), Dogfighter (AC+3 with vehicles she controls), Double Attack, Lucky, Pistoleer (pistols, not at disadvantage in melee, bonus for extra range attack), Point Blank Shot (+1 to hit and damage in base range), Sidestep (reaction, 1d10+13 one range attack), Skill Expertise (Deception), Weapon Proficiency (advanced melee weapons), Vehicle Combat (reaction for ½ vehicle damage of vehicle)</br> '''Talent''' Connections, Hyperdriven (+7 to one skill/rest), Jack of all Trades (+2 non-proficient skills on starships), Smuggler (advantage on stealth and deception checks to hide items in a ship), Spacehound (+2 insight to non-combat skills), Starship Raider (+2 insight attack checks on starships), Sneak Attack (+1d8)</br> '''Senses''' ''passive'' perception 15; '''Languages''' Basic, Binary plus native and one more.</br> '''ACTIONS'''</br> '''''Double Attack'''''. With an attack action, attack twice on the round.</br> '''''Blaster Pistol''''' (50 pc). Ranged Weapon Attack +7 to hit, one target; Hit: 3d6+8 energy damage. Range 50/300ft</br> '''''Vibro-Blade''''' (pc). Melee Weapon Attack: +7 to hit, one target; Hit: 2d6+8 piercing damage.</br> '''Extra Gear''': Utility belt</br> The pirate captain and first mate are often ruthless chads who have spent years crawling their way up the ranks of pirate ‘society’ are greedy and without mercy to those they steal from. Pirate captains tend to be either ice-cold and smooth talkers or overly aggressive and bloodthirsty.</br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information