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A darker age armour
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=The Base Armours= Flexible Armour, organic. *Heavy Layered or Quilted Cloth 1 [enc 0.5] cost 35s *Leather, soft.1 [enc 0.75] cost 20s *Linen 2 [enc 1] cost 75s *Leather, Hard. 2 [enc 1.5]cost 40s *Heavy Quilt 3 [enc 1.5] cost 115s Flexible armour, metal. *Light mail 4 [enc 2.5] cost 300s *Mail 5 [enc 3] cost 400s *Heavy Mail 6 [enc 3.5] cost 500s *Steel adds +1 to Mail. Costs double. *Bronze is -1AP. Costs drop 20% Rigid armour, organic. *Cuirboilli/Kurbul/Treated Hvy Leather 3 [enc 1.5] cost 80s *Stiff Linen 4 [enc 2] Cost 250s Rigid Armour, metal. *Lt Bronze 4 [enc 2.5] Cost 600sp *Bronze 5 [enc 3] Cost800sp *Hvy Bronze 6 [enc 3.5] Cost 1000sp *Lt Iron 5 [enc 2.5] Cost 1000s *Iron 6 [enc 3] Cost 1200s *Hvy Iron 7 [enc 3.5] Cost 1400s *Steel Adds +1 to Iron plate. Costs double. Hard [semi-rigid] Armour, Organic. *Scaled Kurbul, Horn. 3 [enc 2.25] Cost 100s *Banded Kurbul 4 [enc 2.5] Cost 120s Hard [semi-rigid] Armour, Metal. (Note: All these armours assume 1pt leather as a backing/coat. You may adjust enc and price for any other 1 or 2 pt flexible armour) *Lt Ring 3 [enc 1.75] cost 150s *Ring 4 [enc 2.25] cost 250s *Lt Scale 5 [enc 2.75] Cost 450s *Hvy Scale 6 [enc 3.75] Cost 500s *Banded Plate 5 [enc 2.75] 650s *Plated mail 6 [enc 3.25] Cost 1200s *Brigandine 6 [enc 3] Cost 1500s *Bronze -1AP and 20% cheaper *Worked steel is +1AP Cost is doubled. *Encumbrance is done by location [sorry about the % stuff, but assume that all % changes are added and subtracted before armour enc is determined.] Add the final Enc and divide by ten to get your Strike rank reducton and other effects. A maximum of three layers of armour is arbitrarily declared, as it allows for pretty much all the historical examples I can think of.
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