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====Chargen Rules==== 4d6, best of 3. Assign how you wish. If the character is really junky, start again (but bad form to re-roll a single attribute!). '''Hps.''' Max at level one, roll die thereafter ignoring 1s.<br /> '''Starting wealth at level two (higher levels add 1000 gp/level)''' Choose class/ order. I really don't mind which as long as the character concept fits (a lord or lady will have to behave as such!) : <br /> Aristocracy: duke, earl, baron 5,000 gp and estate. +2 weapon. +1 armour. Or equivalent. Bonuses to diplomacy rolls.<br /> Gentry : most knights, witches, wizards: 1,000 gp. 1 +1 weapon and ((+1 armour or secondary weapon) or (3 lesser items e.g. minor potions, scrolls))<br /> Lower orders: peasants, outlaws, barbarians, outsiders: 300 gp and one substantial heirloom magic item (+2 bow, spear, or wand, say, hopefully with a peasanty crafty feel) <br /> Witches of the Flying Assembly: 1,000 gp and wand-broom. 3 lesser scrolls or potions. <br /> Fighting Friars* of Jaser : 3 gp. medium armour and shield, sturdy clothing, one +1 mace, three lesser scrolls or potions. Holy paraphernalia, vestments, books. Standard adventure gear. Mule. Anything else that seems reasonable for survival as a fighting <br />
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