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Apocalypse Keys Counting the Hours:Jezebeth
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=MOVES= ==FALLEN== ====CALL ME MASTER==== None can resist the call of Jezebeth's dark heart; not for long anyway... ''When you declare how you mesmerise onlooking NPCs with your faded power'', spend Darkness Tokens and roll. '''ON AN 8-10:''' ''you have claimed new worshippers.'' Choose two: * They will fulfill a single command exactly as you wish. * They will grant you new powers temporarily; describe them. * They will create a place of worship and power in your name. '''ON AN 11+:''' ''you wonder if this is truly what you desire. Choose one from above, and one from below: * An old enemy takes notice and makes a move against you, '''mark 1 Condition'''. * Your true self emerges for a moment; '''destroy 1 Bond'''. * Receive a terrible vision of your future; '''mark 1 Ruin'''. '''ON A 7-:''' ''the song of your dark heart awakens a slumbering horror'', the Keeper will tell you what dark and terrifying entity answers your call. ---- ====YOU LOVED ME ONCE==== '''When you first encounter a named NPC or Faction''', ''you may declare how they loved or worshipped you before your fall''. Spend Darkness Tokens and roll. The Keeper will tell you something significant and valuable, even on a miss. '''ON AN 8-10:''' ''you feel their heart open to you'', choose one: * They worship you still; '''gain 1 Bond''' with them. * They have what you need, '''clear 1 Condition'''. * The sight of them soothes your heart, '''erase 1 Ruin'''. '''ON AN 11+:''' ''they intoxicate you''; choose one: * Your fates are now linked in strange ways, '''gain 1 Bond''' with them. * They can help you seek vengeance on who wronged you, '''mark 1 Ruin'''. '''ON A 7-:''' ''they serve those who forced your fall'', their master makes a move against you immediately. The Keeper will tell you what happens next. ==RUIN== ====TREMBLE BEFORE ME==== Jezebeth's words once swayed gods and could break the gates of Heaven. When she speaks in her true and ancient voice, all living mortals are driven to weep. ''When you UNLEASH THE DARK and enforce your will socially or emotionally'', you may choose to mark 1 Ruin. If you do, treat the moves as if you rolled an 8-10 and choose four options instead of two.
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