Editing
Arabian Knights Rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Step 3 - Vocations=== Every character has a job or calling they've been trained to do since they were young, and this experience is something they've have to utilize in accomplishing their missions for the Prophets. Vocations offer both an intangible setting function as well as a specific mechanical function. For example, an Assassin may not have to make any kind of roll in a crowded market to sneak something off of some poor merchant's table whereas a bouncer would likely have to make a Coordination check to do so. A Prophet Vocation may grant the character some automatic prestige in a noble court (depending on the House) whereas a Kennel Master might need to do something to earn the respect of the nobles. Essentially, like in real life, a Vocation gives you prestige in certain circles. The other part of a Vocation is in the Specializations and number of Advantages (which will be discussed in the next Step) it grants your character. Each Vocation has a number of Specializations that are only available to those of the right Vocation. Looking at the Assassin, he may have Forgery listed under his Vocation Specializations. Forgery is not a Specialization found to be linked under any of the Functions. The Assassin who has Forgery may add this Specialization's Rank to any Function test that the player and GM agree are appropriate. In mechanical terms, a Vocation Specialization is much more powerful than a normal Specialization since it has the potential to be used across many different tasks. The maximum number of Vocation Specializations a character may have is 5. Each Vocation describes how many of these a character begins the game with. Additionally, the Vocation describes the number of Major and Minor Advantages a character begins with.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information