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===Action=== '''Stampede'''; Soon after the PCs arrive at the corporate base, the base will receive a distress call from a downed flyer. The cattle are stampeding and the flyer is in the way. This is to give the PCs a first sight of the size of the cattle. If they rescue the cowboys or investigate the stampede, they will discover that there was no obvious reason for it to occur. There are no Agrosaur tracks and no sign of settlers. The reason for the stampede is that the cattle didn't want to be rounded up for slaughter. '''Agrosaur attack'''; During the investigations, either near a sea or in the canyons, an Agrosaur will attack the PCs. The PCs can solve this in the usual manner or run, hide or outwit it. '''Cowboys V Settlers'''; The settlers make a tidy profit selling liquor to the cowboys. (The company has a strict no alcohol policy.) The cowboys get mean and drunk and decide to have a go at the rustlers. ie any settler in town and in their blurry field of vision. '''Sabotage'''; If the PCs are going out onto the plains, the company will obviously provide appropriate vehicles, which for reasons of poor maintenance or sabotage will break down at least half a days hike from the nearest 'barn' with a transmitter. '''Agrosaur V Cows V PCs V Cowboys V Terrain'''; The cattle are hiding out in caves in the canyons near the settlement. When the PCs discover their location, three Agrosaurs will be closing in for a meal, the cowboys will be coming to get the herd back and the cattle are going to make a run for it. All at the same time.
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