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Brahnamin's Characters - Trickster
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==Power [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== <u>'''Walker of the Ways Between:'''</u> [[file:d6a.png|24px|d6]] ''In the spaces Between you can touch the streams of the Neverwhen and Walk those Ways to appear elsewhere in the mortal realm in no time at all.'' :[[File:Check002.png|24px]] '''Double Trap:''' ''In a close area you can pop out and right back in if you are willing to crinkle your connection with the Ways for a time.'' Take a [[file:d8a.png|24px|d8]] ''Disoriented'' complication to teleport within close quarters, take an action'''<nowiki>*</nowiki>''', and reappear back where you started. :[[File:Check002.png|24px]] '''My Brother's Sherpa:''' ''Tis a costly effort, young Trick, but at need you '''can''' draw companions along with you.'' - ''<u>Nanny Hobble</u>.'' Take a [[file:d6a.png|24px|d6]]'''<nowiki>**</nowiki>''' ''Exhaustion'' complication to take a second person with you when you teleport. Step it up one per additional person not to exceed a maximum of [[file:d12a.png|24px|d12]] '''+''' ---- <nowiki>*</nowiki> ''This doesn't have to mean two rolls. It can be wrapped up in one and I mostly intend to use it in conjunction with shady attack actions.'' <nowiki>**</nowiki> ''Most complications start at [d8]. Starting at [d6] lets me move all my companions one time without being completely taken out by the complication. I'm okay starting at [d8], just know it takes me out if I take everyone (until I can sleep it off). I'm ok with that. ''Another possible way to handle it would be to start at [d8] and subtract one step for each person after the first who lends a die (if lent dice are a thing in this game) if the action is successful. Full whammy if it fails.'' ''An easier way might be [d8] to take one person, [d10] to take up to '''5''' and [d12] to take more. Max# = the total of my Power die - so '''6''' right now. '''FWIW''' I think this last one is the most elegant. ----
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