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==Skills== Skills are the same as in pretty much every other RPG, statistics which determine the level of your characters training in any particular area. It should be noted that there are several different categories of skills however. There are in particular Three different skill types that should be taken note of: Knowledge, Magic, and Combat. '''General Skill Notes''' Skills are each rated by the number of character points that is required to advance a level in them. For example the skill Doctor(5/-2) means that to purchase the first level of the skill doctor requires a character point investment of 5 (the first number in brackets). It also means that to raise a skill it requires an expenditure of the skills current level plus its base cost. For example to raise Doctor(5/-2) from level 1 to level 2 would require an additional expenditure of 6 Character Points (current level(1) + Base Cost(5) for a total of 11 Character Points to achieve level two in doctor. Each skill is also related to one or more attribute(s) which is added to the skill level to determine the ability level at which the skill is used. Some skills provide a modifier to this initial attribute starting level, for example Doctor(5/-2) means that the initial skill level of a doctor is actually equal to there related attribute -2 (the second number in the brackets). '''Combat Skills''' Different combat skills represent different techniques for combat, they can combine any number of different principles of fighting from stance to a particular methodology of defense or include any number of specific principles. For example, Kung-Fu(4/0) is a skill which will provide a character with distinct advantages and disadvantages when compared to Pugilism(4/0). These skills are different then most because they usually entail gaining certain other abilities called maneuvers at distinct levels of ability. '''Knowledge Skills''' Knowledge skills are different then active skills in that they are based on pure academics, they are a test of innate knowledge which cannot be learned from experience. For example the ability to read an ancient language is for the purposes of most games impossible without some type of key. Either you know the language or you don't, and if you don't you can spend what is for all practical purposes forever staring at the writings and you probably won't be able to decipher it in any kind of practical time frame. '''Magic Skills''' Magic skills are representative of different methods of creating magical effects. For example one of the most common magical skills is the skill of Casting(4/-1), which is the skill related to creating magical effects using a combination of hand motions, a spoken component, and/or basic material components. Some other common magical skills are Circles(4/-2), Wards(4/-1), Runes(4/-1), Ritual(4/-3), and Artificing(4/-4). There are others but those represent the majority of the magic practiced in/on Brio. ''Although I began with skills being very generic the development of the more specific skill types was a surrender to practicality that I made later after much game play.''
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