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==Magic== Gnosis: 4<br> Mana: 3/13, max 4/turn Active Spells (4/7 Active Spells, 2/3 Spell Capacity, penalty -0):<br> *Sanctum Tripwired Wards (Space 2, Mind 3, Potency '''20''', indefinite duration) *Mindscape Maze & Oneiric Seal (Potency 10, 1 Month duration) *Mind Shield & Misperception (Potency 5, 1 Month duration) ===Arcana=== '''Mind 4, Space 3, Fate 2, Death 2, Prime 1''' ===Rotes=== Mysterium Rote Specialties: Investigation, Occult, Survival<br> *''Hero's Narrative'' -> Exceptional Luck (Fate 2, Manipulation+Occult+Fate, 9 dice - ''1 Mana'') *''Reordering the Threads'' -> Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - ''1 Mana'') *''Whispers of the Beyond'' -> Speak with the Dead (Death 1, Mind 1, Wits+Occult+Death, 12 dice) *''Scales of Ma'at'' -> Soul Marks (Death 1, Wits+Medicine+Death, 7 dice) *''Eyes of the Magus'' -> Supernal Vision (Prime 1, Int+Occult+Prime, 9 dice) *''Unweaving'' -> Dispel Magic (Prime 1, Wits+Occult+Prime, 11 dice) ===Legacy: Sphinx=== Primary Arcanum: Fate Attainments:<br> *Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to ''Interconnections'' with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings. *Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain ''First Impressions'' effect: +Mind dice to first social roll
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