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===='''GOLEM (Costs 8 points) '''==== ''Made from occult ritual and let loose. Looks like a statue made from stone, gold or bronze. '' **Passing off as human: Very hard unless you are clothed head to toe. **Natural Weaponry (costs 2 points): Fists of stone, gold or bronze do width +2 killing **Powers: '''UNFLINCHING (costs 25 points)''': Blows don't disrupt your actions. You do not lose a die from a set in your dicepool when you are hit **Main Flaw: '''NO EMOTION (gain 15 points)''': You can never succeed at a skill that requires CHARM. **Optional Flaws: **Advantages: ''These are special abilities that can be purchased at character generation.'' **#'''HARD-TO-KILL (costs 5 points)''': You have an extra wound box in every hit location. **#'''FEARSOME (costs 3 points)''': When facing unworthy foes, in the first round of combat that you hit, you automatically also make a morale attack of intensity equal to height of the hitting blow. **#'''RESILIENT (costs 5 points)''': After the end of combat, all shock damage you suffered evaporates. <br clear="all" /> [[image:Leprechaun.jpg|left|200px]]
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