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===Morous=== '''Attributes'''<br/> Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0) Pace 6”, Charisma 0, Toughness 4 '''Edges'''<br/> Light armour training - Free Edge ''(N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry.)''<br/> Arcane Background (Psionics)<br/> Extra Power Points<br/> Extra Power (Fear)<br/> Mentalist - Human Edge<br/> Ritual Magic - 1 advance spent<br/> '''Hindrances'''<br/> Corruption: Morally dubious and self-serving, +2 saves versus supernatural horror.<br/> Quirk (paranoid): Morous does not much trust other folk, even those closet to him at times. <br/> '''Skills (15/15)'''<br/> Fighting d4(1)<br/> Investigation d8(3)<br/> Notice d6 (2)<br/> Persuasion d4 (1)<br/> Psionics d12 (5) - 1 advance spent<br/> Stealth d4 (1)<br/> Streetwise d4 (1)<br/> Survival d4 (1)<br/> Tracking d4 (1) '''Powers''' (Power Points: 15)<br/> Bolt<br/> Mind Reading<br/> Elemental Manipulation<br/> Boost/Lower Trait - 1 advance spent<br/> ►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound. '''Equipment'''<br/> Worn Robes, close fitting hood to cover shaved head<br/> Knife (Str+d4)<br/> Staff (Str+d4, Reach 1, Parry +1, 2 hands)<br/> Worn book and writing supplies<br/> Backpack<br/> Money: 100 brass Pieces Tower<br/> White Card<br/>
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