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Coup-De-Grace: Non-standard minis
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==Wings== Decide whether a winged creature is always airborne, or whether it flies then lands, depending on whether the mini's feet are on the ground. A winged creature that is always flying can be represented by having a higher Movement Allowance: maybe 50% higher than its armour might indicate. Also: * It can move through other minis during its move, as long as it ends on an empty space. * It doesn't double its MA costs for moving squares due to being adjacent to opponents. * Attacks that force movement on it have double effect. * It is always considered airborne, so can't fall into pits and the like. * You might want to play with altitude as well - in this case, gaining altitude is moving a square "upwards" and can easily put such minis put of melee range of ground opponents. Be wary of the scenario balance effects! A winged creature that flies then lands is treated as a standard mini with the following extra options: * It can move through other minis during its move, as long as it ends on an empty space. * It doesn't double its MA costs for moving squares due to being adjacent to opponents. [[Category:Coup-De-Grace|Main page]]
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