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D&D 5E: Smallfolk of Dragon's Reach
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===<u>Faer</u>=== Faer is the most cosmopolitan of the isles of the Reach, with the races of many small folk living shoulder to shoulder. Faer's prime purpose is as the archipelago's primary ports of trade. * '''Trader Down''' - Located on the deep harbor in the southwest corner of the island, Trader Down is the major port of Faer and the closest thing in Dragon's Reach to an actual city. Goods from all over the archipelago may be found in Trader Down. * '''Carcasca Eyrie''' - At the northern approach to the bay where Trader Down and its surrounding settlements are located is the island of Carcasca Eyrie. This extinct volcano is the domain of the ancient copper wyrm Carcasca and some few of her descendants. A trading settlement and its supporting communities - populated largely by kobolds, but also by halflings, gnomes, and an assortment of other peoples - serves Carcasca's needs and whims and manages trade through the surrounding seas. Commerce and peaceful visitors are welcomed by the wyrm, territorial encroachment and clandestine exploitation of the island are not. * '''Northport''' - Located in a tight bay at the northern end of the island, Northport is dug straight into the sea-facing cliffs and has an underground Harbour that the tallest ships can only access at low tide. Northport is primarily an expansive fishing village, but it is said to be a place to receive illicit and smuggled goods. * '''The Midlands''' - The center of Faer is lush farmland primarily cultivated by human clans settled in small cooperative villages. * '''Polygnostic Academy''' - The highlands in the northeast of Faer are the location of the Polygnostic Academy, a repository of knowledge and learning open to all who come with peaceful intentions and open minds. Academicians of all races are represented here, and the institution draws visitors from the length of the archipelago who are seeking after particular pieces of lore or solutions to difficult problems.
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