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== CHARACTER CREATION == *Point Buy for Attributes 27 points (pg. 27 PHB) *Pick an Essence (IKR pg. 53-56) and Species of the Iron Kingdoms (IKR 57-73) and a Background (PHB or IKG). Characters can choice to use their Essence and Background attribute modifiers OR their Species but must choose one or the other. Otherwise, they gain all the benefits of each AND their Essence choice gives them accesses to new Feats. NOTE if someone is planning on playing an Arcane Spellcaster they should take Gifted Essence. They don't have to use the mods but they still need to take the Essence. *Chose a character Class from PHB or IKR. I would prefer only subclasses from PHB or IKG, but I might be open to others. Maybe if they fit the theme of the game. Maybe not. Some that I am ok with are for Sorcerers - Aberrant Mind and Clockwork Soul (from UA 61 and 68), Favored Soul (UA 3), Sea (UA 29), Shadow and Storm (XGE). Or Warlocks Celestial (XGE) and the Fathomless (TCE). For Wizard the War Wizard (XGE) is about the only one I would allow. *Start at 7th level. Can multi-class if you wish and qualify *Hit points are max at first level then the average +1 after that (the numbers in parenthathese for Hit Points after 1st level). *Character gain a Feat at 1st level and one at 4th Character Class level. At 4th level you also gain +2 to one attribute or +1 to two different Attributes at 4th Character Class level. *Hero/Action Points - characters gain 5 + 1/2 (round down) their Level in hero points. Hero Points can be spent on any d20 roll (saves, ability checks, skill rolls, attack rolls) and add +1d6 to the total. They can be spent after you roll but not before you know the results and you cannot spend more the one point on any one roll. Hero Points resent when you gain a new level. *Gear and Equipment - characters can start with any basic armor and weapons (including a firearm or two) and other basic gear and clothing (winter gear might be a good idea) of their choicing plus 1d10 x 25gp in starting cash. They can start with one mechanika item worth up to 1,500gp or a minor Steamjack (depending one class and feats or background).
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