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=== BACKGROUNS === SciFi backgrounds then to be a bit different then fantasies and as not using Tool Proficiencies…</br> '''Affluent'''[https://www.pinterest.com/pin/64668944640885763/]: You were born into privilege. Regardless if yours is the first generation with such wealth or the lasted tracking back hundreds of years, your early years where not one of poverty. If you wanted something you could generally get it, regardless of cost.</br> Skill Proficiency: Culture plus one of Deception, Gambling. Intimidation or Persuasion.</br> Languages: Two languages of your choice.</br> Equipment: Four sets of elite clothing, one set of traveling fine (but common) clothing, a basic Energy Shield or an extra 500 credits, a credstik with 300 credits on it.</br> '''Bruiser'''[https://no.pinterest.com/pin/3025924739872981/]: This is not a record of your physical capacity. You may not be strong or agile or just stubborn. You simply won’t back down from a fight, and have been known to provoke one on occasion. You could be a flat-out bully, or someone always willing to stand up for themselves or other against any form of oppression. Unlike other backgrounds, this mentality started early in school and probably remained with you for the rest of your life.</br> Skill Proficiencies: Athletics and Intimidate, plus either Gambling or Insight.</br> Languages: One language of your choice.</br> Equipment: Two set of common clothing, Brass-knuckles, Solid-Core Staff or Shock Gloves, a trophy from a fight (official or informal), credstik with 150 credits on it.</br> '''Celebrity'''[https://www.pinterest.com/pin/382313455876869163/]: Perhaps you were on reality Vid, maybe you hit a billion views on Utube or over the VWeb, or you were the lead singed in last years a one-hit wonder group. You could be an actor, a winning athlete, an extreme sportsman, an underground brawler, etc. Whatever the case, people recognize you.</br> Skill Proficiencies: Culture and Performance, plus one of Athletics, Acrobatics, Deception, Gambling or Persuasion.</br> Equipment: either a Disguise kit, a Musical instrument or one Game set worth up to 150 credits, one flashy (elite) costume, two set of common clothing, credstik with 150 credits on it.</br> '''Colonist'''[https://www.pinterest.com/pin/3518505946772300/]: You grew up on a rouged outworld colony. Maybe your parents were homesteaders or exiles from the core worlds but all you knew was life on the frontier was never easy and often very dangerous. Wild beasts and occasionally the planet itself were often your enemy as you struggled to help build your world.</br> Skill Proficiency: Athletics and Survival, plus either Animal Handling or Drive.</br> Equipment: Two set of common clothing, a combat knife, a Bolt Action Rifle or Shotgun with 10 extra standard rounds, 50 gold coin.</br> '''Delinquent'''[https://www.pinterest.com/pin/4855512088192931/]: You dabbled in some form of criminal activity, a petty theft or severe in organized crime. This is not assuming you enjoy it or whether or not you were even caught. Perhaps you embraced the life of a career criminal, only for said life to bite you back via a double-cross or jail time. Ignoring such presumption, you could have just been an irresponsible youth lacking proper education or parenting that fell in with the wrong crowd...unless you were the ringleader.</br> Skill Proficiencies: Sleight of Hand and Stealth, plus one of Deception, Intimidate or Thievery.</br> Languages: One language of your choice.</br> Equipment: One set of common clothes, a Dagger, 200 credits worth of ill-gotten goods, either a Disguise kit, Forgery kit, Security kit or Thieves tools, credstik with 100 credits on it.</br> '''Disciple'''[https://www.pinterest.com/pin/699465385873530646/]: A large chunk of your early life was spent in prayer, surrounded by others that validated your devoutness. Companions could have been family members or unrelated followers. Maybe you escaped a cult; maybe you are still a loyal member of a massive society. Were you raised in loving family or the victim of fanaticism? Perhaps you were given to a monastery where you learned a variety of skills from martial arts or wine making. Your opinion on faith or religion is unrelated to the selection of this background, though you would be required to select a faith, real or not.</br> Skill Proficiencies: Insight and Religion, plus one of Culture, Medicine, Nature or Persuasion. Languages: One language of your choice.</br> Equipment: Holy items (if said faith endorses them) including books and symbols worth at least 150 credits, two sets of common clothes, credstik with 50 credits on it.</br> '''Drifter'''[https://www.pinterest.com/pin/128282289377113636/]: By force or by choice, you have moved from location to location, following friends or family as they struggled for income. Regardless of your education level, you acquired more from your time on the road (or space lanes) than anything learned from books. Drifting doesn’t always equate to being homeless—perhaps you lived out of a vehicle or a small apartment, huddling with others for warmth. Perhaps you have no connections at all, and live your life one day at a time. You may be a runaway or an orphan, why has yet to be determined.</br> Skill Proficiencies: Deception and Survival plus either Drive or Stealth.</br> Languages: Two languages of your choice</br> Equipment: A set of common clothes, backpack, bedroll, a Dagger or Brass-Knuckles, 10 gold coins.</br> '''Enforcer'''[https://www.pinterest.com/pin/537265430537114373/]: You were either in Law Enforcement, a Bounty Hunter or corporate security personal. You dealt with criminals and never-do-wells. You might not have been an honest person and could have accepted bribes, or you were by the book and enforced even minion infractions cause that's the law, or maybe somewhere inbetween.</br> Skill Proficiencies: Insight, Perception plus either Drive, Intimidate or Pilot.</br> Equipment: one Old Uniform, two sets of common clothing, a autopistol with extra full clip of regular rounds of ammunition, credstik with 100 credits on it.</br> '''Intellectual'''[https://www.pinterest.com/pin/A-Ik6QAQgDwAvMArOU-zikU/]: It’s not a matter of how smart you are but more your choice to never stifle your curiosity about the universe. You always asked questions. If parents didn’t satisfy, you pestered teachers, and when they failed, you took matters in your own hands and embraced books or online sources. Regardless of your capacity to solve problems or retain complex theories, you refused to accept an explanation without evidence.</br> Skill Proficiencies: Computer Use and Investigation, plus one of Nature, Physical Science or Technology.</br> Languages: Any one language or your choice.</br> Equipment: Two sets of common clothes, an enhanced dataslate (Int 14 & Wis 14, proficiency +3) with +1d4 additional Library subjects (pg. 75), credstik with 100 credits on it.</br> '''Laborer'''[https://www.pinterest.com/pin/157274211981712101/]: You’ve always appreciated the value of a day’s work. You can’t handle sitting in a cubicle. To you, a life is not worth leading unless you get your hands dirty. There’s a decent probability you were raised on a farm, or idolized a parent or sibling following blue-collar work, a pursuit in mining, manufacturing, or construction. Perhaps they were a firefighter or paramedic. Despite a possible lingering fascination with creative arts, a need has been instilled to contribute to society in a physical way. You don’t have to be strong, just committed.</br> Skill Proficiencies: Athletics and Mechanics plus either Animal Handling or Culture. Languages: One language of your choice.</br> Equipment: One set of artisan tools or repair kit, two sets of common clothing, a set of work coveralls with environmental-seal upgrade, credstik with 50 credits on it.</br> '''Merchant'''[https://www.pinterest.com/pin/370491506856503271/]: You were raised in the markets and bazaars of many stations and worlds, carrying out the vial commerce that fuels the empire’s expansion into the stars. You might have grown up on a tramp freighters, working the Outer Rim of the Colonies, or been a part of one of the great AristoCorps.</br> Skill Proficiencies: Deception and Persuasion, plus one of Insight, Perception or Technology.</br> Languages: Two Languages of your choice.</br> Equipment: one set of fine clothes, one set of work coveralls, two sets of common clothing, a dataslate, credstik with 300 credits on it.</br> '''Military'''[https://www.pinterest.com/pin/2674081018148788/]: You served one or more tours of duty in a military force, and attained rank before mustering out to find a life of adventure in space. Perhaps it was a planetary defense force, interstellar or system navy, or even just a local militia.</br> Specialty: During your time in the service, you received special training. Choose one of the following options to determine your specialization.</br> '''''Armor Crew''''': trained in armored land vehicles. Gain proficiency in Super-Heavy weapons. You are proficient in Athletics and either Drive or Mechanic skill and gain one Language of choice.</br> '''''Basic Infantry Training''''': You trained in basic to learn to use a wide variety of weapons and armor for personal combat. You gain proficiency in any two of following: any one Armor type (except Exo-Suits), Rifles, Heavy Weapons or Super Heavy Weapons. You are proficient in Athletics and Intimidate and gain one Language of your choice.</br> '''''Flight School''''': You trained in flight school for aerial or space combat. Gain proficiency in Super-Heavy weapons along with skills Perception and Piloting. Also start with one additional Language of choice.</br> '''''Corps of Engineers''''': You served the corps of engineers, blasting and building fortifications for the service. You gain proficiency with Mechanics, Physical Science and Technology skill and one Language of choice.</br> '''''Field Medicine''''': You served as a field medic in the service. You gain proficiency with one of the following of choice – Rifles, Light Armor, Medium or Heavy Armor. You are proficient with Life Science and Medicine and gain one Language of your choice.</br> '''''Military Academy''''': You attended a prestigious military academy. You gain proficiency in Culture and Insight along with either Intimidate or Persuasion. Also gain two Languages of your choice.</br> '''''Special Operations''''': You served with special operations, which is all that you are allowed to say. You are proficiency with Rifles or Heavy Weapons. You gain proficient with Stealth and Survival, and one Language of your choice.</br> '''''Exo-Armor Trooper''''': You were trained to fight in power armor. You gain proficiency in Exo-Armor and Heavy weapons. You are proficient in Athletics and Intimidate, and gain one additional Language of your choice.</br> Equipment: one Military uniform (used), one set of combat fatigues, one set of common clothing, a Combat knife and one melee weapon with Advanced Alloy upgrade, credstik with 50 credits.</br> '''Recluse'''[https://www.pinterest.com/pin/70437480414683/]: You’re an introvert, requiring solitude from time to time. You may not hate people; you just can’t handle groups for long periods of time. As such, your default stance is to dive into books or in front of a computer. It may go further, forcing you to live life as a hermit in a hut or as a hobo pining his days in a van down by the river. This is unlikely as you are required to be functional in some way among other people. This concept could encompass a monastic order, or you could be geek. You are not required to create an extravagant reason why you avoid people—you could just be a nerd. You excel when allowed to act by yourself.</br> Skill Proficiencies: Computer Use plus any two Intelligence or Wisdom based skill.</br> Equipment: Two sets of common clothes, advanced dataslate (Int & Wis 14, proficiency bonus +3), with +1d4 additional Library subjects (pg. 75), credstik with 100 credits.</br> '''Regular Joe'''[https://www.pinterest.com/pin/9922061666993615/]: You don’t consider yourself special—you don’t excel in any one thing. And yet, you are still a unique and interesting snowflake. The combination of skills and strengths, despite nothing marking you as the best in the world, still distinguishes you to the world... it’s just the world will probably never know. You are the one society depends on to be reliable. You lack any debilitating psychological traits, but you are also not gifted to be outclass those around you. This does not assume you will never achieve anything—it just says you were never expected to.</br> Skill Proficiencies: Any three skills of choice.</br> Equipment: Two sets of common clothing, credstik with 50 credits.</br> '''Smooth Talker'''[https://www.pinterest.com/pin/105130972543628333/]: As a mirror to the recluse, you find interacting with people thrilling. They invigorate you, and you find confidence and motivation when surrounded by those paying attention. You are often the leader in a situation, or you desire to be said leader. In school, you quickly found that words and actions would gather the interest of others, encouraging you to continue the practice. You can’t stand remaining still in front of a computer, or in isolation. You have to get out and about!</br> Skill Proficiencies: Deception, Gambling and Persuasion</br> Languages: One language of your choice.</br> Equipment: One gaming set worth up to 25 credits, one set of elite clothes, one set of common cloths, credstik with 300 credits.</br> '''Voidborn'''[https://www.pinterest.com/pin/9922061669073341/]: You were born and raised onboard an interstellar vessel that traveled between the stars or one of the outer system asteroid belts (Belters as they are called who mine these mineral). Having spent much if not most of your life in space you tend to be a bit different than those “grounders”.</br> Skill Proficiencies: Acrobatics and Athletics and either Mechanic or Pilot.</br> Languages: One language of your choice.</br> Equipment: Void suit, two sets of work (lower) coverall clothing, a spacer’s pack, a trinket from space, a credstik with 150 credits.</br> '''Wildlander'''[https://www.pinterest.com/pin/1407443621370777/]: You hail from a primitive world that either has only recently made contact with the DragonStar Empire or maybe it is still “unknown” but the site of illegal mining and you were captured to work as a slave laborer for them. Your people never heard of the civilizations from other worlds or the technology but somehow you have found your way into the greater universe.</br> Skill Proficiencies: Animal Handling, Athletics and Survival.</br> Language: One language of your choice.</br> Equipment: Native traveling clothing (lower or common class), a native trinket worth 50 gold, any one primitive weapon, and 50 gold coins.</br>
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