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DnD Desert Raiders Campaign Cold Dangers
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===Protection Against Cold === Few people venture into the frostfell without some form of protection against cold. By far the most common means of protection is dressing appropriately in cold weather clothing or heavy furs. Characters with access to magical protection often rely on spells or magic items to further improve their ability to survive cold climates. A character's protection against cold dangers is described by his level of protection, which ranges from 0 to 5 or more. Levels of protection are described below. To determine your protective level, begin with your base protective level, and then add any of the equipment modifiers that apply. Protection against cold does not confer any resistance to coldβa character dressed in cold weather clothing with an endure elements spell still takes damage normally from a cone of cold spell or a white dragon's breath. However, equipment that provides a bonus on saving throws against cold dangers contributes its bonus whether it is complete, partial, or ineffective protection. For example, even though a cold weather outfit is not sufficient to offer even partial protection against extreme cold, a character in a cold weather outfit still adds the item's +5 circumstance bonus on his saves against the nonlethal damage of the extreme cold environment. ====TABLE 1-6: Base Level of Protection==== 0β¦. Character or creature with no cold adaptations<br> 1 β¦. Cold Endurance feat Nonarctic animal with fur Monsters native to cold terrain<br> 2β¦. Cold-tolerant character (glacier dwarf or neanderthal) Arctic animal with fur Monsters native to frostfell terrain<br> 3β¦. Endure elements spell or effect Resistance to cold 5 or more<br> '''Cold Endurance Feat: ''' Creatures or characters with the Cold Endurance feat. '''Nonarctic Animal with Fur: ''' Animals native to temperate or cold climates that have heavy fur coats (badgers, bears, wolves, and other such creatures). '''Monsters Native to Cold Terrain: ''' Creatures whose Environment entry includes a cold terrain. Arctic Animal with Fur: Animals with special adaptation to cold environments (polar bears, seals, arctic foxes, and other such animals). '''Monsters Native to Frostfell Terrain: ''' Monsters that are normally found in regions of extreme cold belong in this group. For a sample list, see page 165. '''Endure Elements: ''' Characters currently protected by an endure elements spell or similar effect. '''Resistance to Cold: ''' A character with a spell or effect granting cold resistance applies his resistance to both lethal and nonlethal damage from cold temperatures. For example, a creature with resistance to cold 5 subtracts 5 points from the ld6 points of cold damage dealt per 10 minutes by extreme cold (and therefore might take 1 point of cold damage, if a 6 is rolled) and 5 points from the ld4 points of nonlethal damage dealt. Since the character never takes any nonlethal damage from the cold, he will not suffer hypothermia or frostbite (see below). ==== TABLE 1-7 Equipment modifier==== 0 β¦β¦.. No special clothing<br> +1 β¦β¦ Armor insulation / Cold weather outfit / Fur clothing <br> +2β¦β¦. Cold weather outfit + fur clothing / Armor insulation + fur clothing <br> +3β¦β¦. Improvised shelter<br> '''Armor Insulation: ''' This special alchemical item is described in Chapter 4 of this book. Cold Weather Outfit: A cold weather outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather. '''Fur Clothing: ''' Heavy furs are very good at protection against cold (see page 78). Fur clothing can be worn over a cold weather outfit or armor insulation in order to provide protection against even more severe weather. '''Improvised Shelter: ''' Characters or creatures that are not attempting to travel, but instead stop and seek shelter in a snow cave, den, or similar shelter, can gain a bonus to their level of protection. Example: A neanderthal hunter wearing fur clothing has a protective level of 3 (2 for his race, +1 for his equipment). He can survive conditions of extreme cold indefinitely without harm.
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