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Dwimmermount: If Trouble Was Money
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== Encumbrance Ape == I'm going to require PCs and henchmen to keep a generally updated encumbrance total. If you have a magic-user with a bare handful of items, then we can let it slide for a while, presuming that his encumbrance is well less than what would slow him down. Doughty warriors with arms and armor, though, should probably keep it updated. As per prior games, you should have your character's gear calculated on their own sheet. In this section, we track what treasure they have picked up. Note that in ACKS, the weight given to coinage is extremely generous. Note house rules below. *Golle the Gregarious **Gear: 10 5/6 stone **Treasure: Iron box **Total Encumbrance: 9 5/6 Movement Rate: 60/20/60 *Climent the Sorcerer **Gear: 4 4/6 stone **Treasure: 3/6 stone (Two potions and 200 sp) **Total Encumbrance: 5 1/6 stone, Movement Rate: 90/30/90 *Eryn the Bladedancer **Gear: 5 5/6 stone **Treasure: Iron box (1 stone) **Total: 4 5/6 stone, Movement Rate: 120/40/120 *Wila the Explorer **Gear: 11 stone **Treasure: Iron box (1 stone) **Total: 10 stone, Movement Rate: 60/20/60 *Rugu the Lawful Fighter **Gear: 10 4/6 stone **Treasure: Iron box (1 stone) **Total Encumbrance: 9 4/6 stone, Movement Rate: 60/20/60 *Savia the Wonderworker **Gear: 6 stone **Treasure: 4/6 stone (200 sp, Rod), Viridian Spellbook, potion **Total Encumbrance: 6 4/6 stone, Movement Rate: 90/30/90 *Happ the Fighter **Gear: 10 stone **Treasure: **Total Encumbrance: 10 stone, Movement Rate: 60/20/60 *Shirou the Assassin **Gear: 2 5/6 stone **Treasure: 1 3/6 stone (Tentacles, poison sacs) **Total Encumbrance: 4 2/6 stone, Movement Rate: 120/40/120 === Lost in the Dark === *Cygon the Cyanope **Gear: 8 2/6ths stone **Treasure: "an odd, cylindrical wineskin with a strange diagram, stained with ink, tooled into its leather [IC post 132]." **Total Encumbrance: 8 3/6 stone Movement Rate: 60/20/60
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