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=== ii)Theurges === A powerful, supposedly immortal (if they ‘transcend’) overclass of mystics who rule the Seven Provinces. Men and women usually from the same families. Wear the archetypal robes of a wizard; pointed hat and flowing gorgeous star-studded cloaks. Follow a rigid path, (lower college) Wiz 1-3 followed by(upper college) Cler 1-3. Can transcend in a perilous ceremony to become (immortal?) mystic theurges. <br/> '''Beliefs:''' The theurges profess a kind of gnosticsim based on the idea of a shared universal sentience. Their gods and saints are theurge heroes/ martyrs/ leaders from the past , who are capable of superhuman prowess in a few cases [as the only class able to burst out of the E6 cap]. Perhaps even able to persist as long-lived (or even immortal?) leaders. The peasantry are happy to accept the theurges' word that there is a universal consciousness that looks after the world, and requires their obedience and goodness. <br/> '''Origins:''' The world was once disunified and ruled by a ruthless military feudal order, like medieval europe's , with a totalitarian church. The theurges saw that this led to continuous warfare, crusade, etc., so managed somehow to wrest control from both the battle-obsessed barons and the hobgoblin warlords they struggled with. The tipping point was a huge inter racial war which threatened to cause chaos and death. Until then lesser players in the society, they intervened [we don't really know how, yet, nudge, nudge] and won control for themselves. They are anti-military, which is the reason the guilds exist- they do the job of fighting but have no political power. [http://forum.rpg.net/showthread.php?752713-Pathfinder-E6-The-Monster-Slayers-of-East-March&p=18956082#post18956082 history post] <br/> '''Ranks:'''theurges end to come from the same families, though talented individuals from the populace are also inducted. A typical life path: <br/> *Initiated by ‘the Spark’ into the Lower College *Wizard 1. “Initiates”. Wear light blue robes without hats. *Wizard 2+. “Magicians”. Are formally ‘hatted’ and given dark blue robes. *At entry to level 4 initiated via the ‘Mystery’ into the Upper College *Wizard3/ Cleric 1-2 : “Mysterion” . Wear black robes. *Wizard 3/ Cleric 3: “Master” . Wear white robes. *At entry to level 7 initiated by the Ascendancy to the Infinite College <br> *Mystic Theurge 1-3: wear white robes, as Masters. Higher levels wear scarlet, silver or rainbow robes according to mysterious codes. <br/> Theurges who are not initiated into the upper college continue to gain ranks at Wizards but can never thereafter enter the Upper College [ ‘capping’ at level 6]. Those who leave must adopt the grey robes of unaffiliated wizards and sorcerers.
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