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Exploring the Halls of Arden Vul: WWN chargen
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=Custom characterization aids= '''Alignment.''' Select the alignment of your PC and the appropriate number of traits. You can roll, if you prefer. (from ''The Perilous Wilds'') [[File:Perilous Wilds alignment.png]] IMO, the appeal of this system is that it asks the question: "When you have power/influence, what do you do with it?" It's a question highly applicable to the upwardly mobile adventurer, and at default the traditional adventurer is generally going to be some version of 'evil' -- given their druthers, they'd prefer to loot tombs for personal wealth and power, and are willing to harm those who stand in their way of that wealth and privilege. To be something other than evil in this system requires intention and action. A Chaotic or Neutral character doesn't need to enter play with a cause or agenda, just as a Lawful or Good character doesn't, but when they discover a prevailing order their tendency is to act towards disrupting it (in small or large ways); or when they discover imbalances, they tend to seek to right them. Similarly, an Evil character needn't be a mustache-twirling sociopath, but they intend to take what they want, even if it means harming others. Commoners may not employ the same system of alignment; their access to power and influence is different than that of those who either already hold power or who rapidly climb the socio-economic ladder (as adventurers do). [[File:Perilous Wilds traits 2.png]] If you roll and get a Trait that you're not interested in portraying, please select another. These are meant to be play aids, not uncomfortable constraints. ===Determine a Secondary Skill=== ''(from OSE Advanced Fantasy)'' Choose or roll a skill from the below list. This is solely a skill with a narrative effect, though you can make it a mechanically-supported skill with points invested in Work. Skills not named on this list can be discussed. [[File:OSE secondary skill 2.png]]
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