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FANGS: Using Skills
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==Combining Skills== In some cases, two or more skill rolls may be required to perform a task. The GM can decide the skills are independent and must be rolled independently, or that the skills are linked and must be rolled in combination. '''Independent Skills''' -- Some skill checks do not depend on the success of other skill checks. :Example: ''Gru decides that he want to climb silently, he rolls independently for Climb and Stealth. If he succeeds at his Climbing roll, it does not help his Stealth roll. If Gru did not succeed at his Climb roll, it does not affect his Stealth roll either (unless he Fumbled!)'' '''Linked Skill''' -- Other skills checks depend on the success of another skill check first. :Example: ''Gru decides to take a running start to able to jump easier across a wide crevasse. The GM rules that Gru should first check his Run skill. Each point that he exceeds his Skill Check by 20 he gets to add as a bonus to his Jump skill. If Gru rolled 13 on his Run Skill Check (needing at least a roll 11 or better,) he gets to add a modifier of +2 (13+9=22, 22-20=2) to his Jump Skill Check. Thus normally also requiring a roll of at least 11 for his skill of 9 to succeed, now he needs to roll at least an easier 9. If Gru had rolled a 10 on his Run skill roll (needing to roll 11 or better to beat 20 with his skill of 9), he would not get any bonus to his Jump skill, thus succeeds only if he rolls a 11 or better on Jump alone.'' In some tight situations, the GM may even give a penalty when a linked skill is not successful. :Example: ''For instance, in the above situation Gru may have a penalty subtracted from his Jump roll, giving the subsequent Jump roll a penalty of -1 (20-19=-1), making it a much more difficult 12 to succeed.''
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