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== Combat Mini-Game == You may prefer distinct rules for combat as compared to other situations. Here they are. Everybody has 1 Hit Die and an armor class. {| ! Weapons / armor ! Hit Die (HD) ! Armor class (AC) |- | Unarmed | d4 | 2 |- | Light | d6 | 3 |- | Medium | d8 | 4 |- | Heavy | d10 | 5 |- | Tremendous | d12 | 6 |} When shooting or hitting someone, roll your Hit Die. If the result is greater than their armor class, remove their Hit Die; they are done. If you have an applicable Extra, you may roll that die and add it to your Hit Die or to your armor class. Optionally, armor or weapons may be damaged (reduced by 1 AC or one size of Hit Die) rather than removing a Hit Die. === How do I recover damaged or lost HD, STR, and Extras? === When you hear Birdsong (right before dawn, or if someone sings for you), you regain all HD, 1 STR, and one of your set-aside Extra dice. When you hear Restoration, you regain all HD, all lost STR and all of your set-aside Extra dice. When you hear Repair, all damaged weapons and armor are restored to full HD and AC. === Arms and Armor === Now look at this table: {| !width="25%"| Arms !width="25%"| Cost (in BLISS) !width="25%"| Lifestyle min !width="25%"| (#) Examples |- | Unarmed | 3p | Meager | Gambeson; dagger, rocks |- | Light | 1s | Simple | (1) Maille shirt and/or (2) target;<br /> (3) light spear or (4) arming sword, (5) short bow or (6) sling |- | Moderate | 5s | Decent | (1) Hauberk and cap, (2) heater shield;<br /> (3) hand axe, (4) heavy hammer, (5,6) spear or (7) broad sword, (8) long bow |- | Heavy<br /> (min STR 3) | 15s | Good | (1) Haubergeon with bracers and helm;<br /> two-hand (2) axe or (3) halberd, two-hand (4) sword or (5) hammer, (6) arbalest |- | Tremendous<br /> (min STR 5) | 2Β£ | Rich | (1) Full maille and closed helm;<br /> tremendous (2,3) sword or (4) axe |} If you are beneath the lifestyle minimum of your arms, then each month make a WIT roll to learn whether they degrade (Hit Dice get one size smaller, armor class gets one less).
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