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==Distinctions== '''Devil You Know:''' [d8] ''You don't look like nothing special in the clear light of day, but down back alleys you got the reputation of being the lesser evil.'' * '''Step Back:''' Roll d4 instead of d8 for 1 PP * '''Fair Colleen:''' ''Sometimes folk just underestimate you because you're a girl, and you play that to your advantage.'' When using gender as leverage to convince someone to see or do things your way, step up or double Influence. 1s and 2s count as complications. * Expeditious Retreat: ''Your eyes are always moving. You know the best route to take and the best time to take it.'' When you need to get out of a situation in a hurry, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll. '''Highlighted Skills:''' Influence/Move/Notice ---- '''Former Field Medic''' [d8] ''You di'n't go to no fancy school to learn doctorin. You went to war.'' * '''Step Back:''' Roll d4 instead of d8 for 1 PP * '''Battlefield Triage:''' ''You know how to get folk stable til you can see to em proper.'' Spend 1 PP to step back another character’s medical or injury related complication. * Head on a Swivel: ''A battlefield medic has to be aware of her surroundings at all times.'' When tending to someone under adverse circumstances, spend 1 PP to reveal a feature of the immediate environment that offers protection or cover while you work. Make that feature a d8 scene asset. '''Highlighted Skills:''' Operate/Survive/Treat ---- '''Bounty Hunter''' [d8] ''There's wanted men everywhere in the ’verse and people who’ll pay good money for you to haul em back in outta the Black.'' * '''Step Back:''' Roll d4 instead of d8 for 1 PP * Tracker: ''You can hide, but you cain't stay hid.'' Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time. * Cortex Sniffer: ''Sometimes it's just about working smarter, not harder.'' Spend 1 PP to use Operate instead of Survive to track down a fugitive. '''Highlighted Skills:''' Fight/Fly/Notice
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