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==Foci== *'''Psychic Training - Teleportation''' **I've had special training in a particular psychic discipline. **Level 1: Gain any psychic skill as a bonus [Teleport]. If this improves it to level-1 proficiency, choose a free level-1 technique from that discipline [Spatial Awareness]. Your maximum Effort increases by one. **Level 2: When you advance a level, the bonus psychic skill you chose for the first level of the focus automatically gets one skill point put toward increasing it or purchasing a technique from it. You may save these points for later, if more are required to raise the skill or buy a particular technique. These points are awarded retroactively if you take this focus level later in the game *'''Waymaker''' **I have eldritch powers of navigation and pathmaking, perhaps from the guidance of familiar Shadows, an intrinsic grasp of transdimensional space, or arcane methods of pattern-shaping. While potent, these gifts are not generally applicable to aiding spike drills. **Level 1: I always know your exact location, whether on a planet or in space, and the correct bearing to any other location known to you. You have an eidetic memory for paths and travel routes. You can gain a point of System Strain to automatically deactivate, unlock, or bypass any single sealed door, hatch, or other barrier within your sight, forcing it to remain open for at least one round per character level. Such arcane opening never triggers any associated automated alarms or magical counter- measures, but sentient guardians may notice it. *'''Synthetic Beacon''' **Gain Connect as a bonus skill. You acquire 1d4 companions, each of level 1d3-1, who've been drawn to you and your example. When you arrive in a new community, a new potential recruit will make themselves known to you. These companions have their own agendas, not necessarily in line with your own. ** Companion Table: 1-2: Rogue Prismatic 3: Prismatic Infiltrator 4: Human-Built VI 5: Posthuman Innovator 6: Human Ally
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