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==Rules of the Dreamshoppe== ===(Cortex Mods and thoughts)=== Some specific mods not yet mentioned via character creation are Hero Dice and Resources. In Fursona Dreamshoppe we will be using the Hero Dice as Plot Points option where you do not need to spend a plot point to use a Hero Die (though you may only commit a single die to a given roll) and you can use any HD available as plot points should you wish to. Another advantage our PC heroes will have is Luck, each in game day when you arrive at your first event your pool of 2 d6s of Luck will refresh. <br> Due to the nature of PbP I would like to offer Test Created Assets as having a static difficulty of 7 (8 if you have an applicable d6 complication or stress and increase by 1 for higher die types, d8=9 d10=10 d12=11, if you're suffering from more than one die I will roll for difficulty). This will allow you to determine success and describe the action. I will purchase any rolled hitches, I am happy to have you narrate any complications or stress you receive that makes sense. <br> We will use the stress set of Afraid, Angry, Exhausted, Injured, and Insecure. I find it's easy to consider how your PC might feel about a situation to know how they suffer on a failed roll. <br> Many rolls will be conflicts of PC vs GMC and possibly PC vs PC and in these situations the first to act sets the difficulty with their roll. The 2nd may give in (and receive a plot point for doing so) or assemble their own pool along with their counterargument, if they roll higher than the initial roll then we return to the first to choose to continue or give in. <br> In situations and events where I can roll difficulty in advance I will do so. In a fluid situation like a combat where I set a difficulty for a monster, simply use the most recently rolled difficulty for the next PC in turn.
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