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GURPS Attributes
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==Meaning of attributes== The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead. {|class="wikitable" border="1" ! Attribute Score || general meaning || details |- |6 or less |Crippling |An attribute this bad severely constrains a lifestyle. |- |7 |Poor |Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.” |- |8 or 9 |Below average |Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers. |- |10 |Average |Most humans get by just fine with a score of 10. |- |11 or 12 |Above average |These scores are superior, but within the human norm |- |13 or 14 |Exceptional |Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person |- |15 or 16 |Amazing |An attribute this high draws constant comment and probably guides the person's career choices |- |17 or 18. |Legendary |historical “bests” and remarkable fictional heroes |- |19 or 20 |Mythic |astounding even among great heroes in fiction and folklore |- |21+ |Superhuman |off-limits to humans, barely suitable for great heroes, okay for deities |- |} FAQ: [http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.1.5 What do attribute levels of zero mean?]
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