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Generic Slightly-Anime Fantasy Craft:Zelda Fortreaver
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== Feats == • Origin – Two-Hit Combo: At the start of your Initiative Count you may accept a -2 penalty with your attack and skill checks until the start your next Initiative Count. Once during that round you may take a half action to make 2 unarmed standard attacks. • 1st – Martial Arts: Your unarmed attacks inflict 2 additional damage and gain +1 threat range. Also, you may choose one attribute, substituting that atribute’s modifier in place of Dexterity when calculating Defense (Con) and in place of Strength when making Unarmed attack checks. • Basic Combat Feats – Combat Focus: You may double one of your attribute bonuses for a single attack, damage roll, or save. You may use this ability a number of times per sconce equal to the number of Basic Combat Feats. • Style Feats – Comely: +1 Charism, +2 to Impress checks but suffer -2 to blend and disguise checks. • Unarmed Combat Feat – Master’s Art: Unarmed attacks inflict 2 more damage and gain an additional +1 threat range. Also you my substitute the attribute chosen for Martial Arts in place of Dexterity when calculating Initiative, and in place of Strength when making unarmed damage rolls. • Unarmed Combat Feat – Kicking Basics: You don’t become flat-footed when you fail Trip attempts and gain a stance. Shifting Footwork (Stance): When you make an unarmed attack, your target’s Dodge bonuses decrease to ½ normal (Rounded Down). You may also move 5 ft. each time you hit an opponent with an unarmed attack.
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