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Geos:Fate-Fudge Rules:Characters:Skills
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==Combat Skills== A character may specialize in a specific weapon only if the skill it includes two or more weapons. Any skill covering a throwable weapon can be extended to include throwing that weapon. Weapon skills that overlap are not cumulative, e.g., Simple Weapons +1 and Polearms +2 does not give a character +3 when using a quarterstaff. '''Simple Weapons: ''' Dagger, quarterstaff, club '''Polearms: ''' Spear, pike, halberd, glaive, ranseur, quarterstaff '''Sword, one-handed: ''' Dagger, short sword, long sword '''Sword, two-handed: ''' Bastard sword, greatsword '''Club: ''' Club, mace, sap, quarterstaff '''Axe: ''' Hand axe, throwing axe, great axe '''Flail: ''' Flail, morning star '''Missile: ''' Throwing dagger, throwing axe, javelin, shortbow, sling '''Bow: ''' Shortbow, longbow '''Crossbow: ''' Light crossbow, heavy crossbow '''Shield: ''' Buckler, Shield, Tower Shield. A character with Shield skill reduces the penalty for multiple attackers by one when using a shield. '''Mounted: ''' Lance. This skill limits weapon skill when attacking from astride a mount. '''Two Weapon Combat (varies): ''' Varies by offhand weapon. A character using a second weapon in lieu of a shield may use their skill in that weapon limited by Two Weapon Combat. If a character using a secondary weapon has any skill in Two Weapon Combat, the penalty to defense for facing multiple attackers is reduced by one. A character can instead opt to use the second weapon to attack. Usually, this is only done if the opponent leaves himself open. If a character has not used the second weapon for defense gains spin (success by 3 or more) on an attack, she may take another strike with the off-hand weapon. Doing so forgoes using the second weapon in defense for that round. '''Brawling: ''' The skill of simply beating on another with one's bare hands. A character can choose to use this skill for using an improvised weapon, or the skill of the weapon that the improvised weapon most resembles. '''Wrestling: ''' Using Wrestling is an attempt to immobilize an opponent. Doing so forgoes all active defenses (i.e., the character's skill in defense is considered 0, plus his armour modifier, but not shield.) Conditions inflicted on the defender affect all actions and defenses (except wrestling), and are fragile. If the margin of success of the success is 3+, the condition inflicted is sticky, and also affects Wrestling skill. A sticky condition may only be broken if the defender succeeds by 3+, or successfully defends twice in a row.
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